Now a days we can study that there is large number of increasing multimedia consumers devices for mobile and home use, such as game consoles, Personal digital assistants(PDA),e-books etc. There are so many similarities between these gadgets and with desktop PC. All have the internet access but the purpose are different. The vendors/companies keep on trying the open platform for the future home use .It called as Multimedia Home platform(MHP) of the European Digital Video Broadcasting(DVB) project. In the other hand in mobile technology there are portable appliances like cellular phone ,E-book and PDAs. In regard to internet services like wireless application protocol (WAP) and adopting video conferencing technologies, the hindrance in these are the use of bandwidth . Mobile Multimedia Challenges
The new opportunities are coming with the new developments but the challenges and risks are also contemporary. Kinds of new services creates a possible demand for newly developed gadgets or end user terminals. Few years ago access of computers was about 40 - 50% of all households. Now with the new development every person may have several kind of computing devices. The digital technologies tried to separate the content network, services into a business.
More than 600 million mobile phones being produced in ear 2000,become the important "Personal Trusted" device. People are using mobile phones as personal address books, calendars and payment systems. We have learned from past many of these kind of terminals same as computer will not damage to the Television Broadcast, the phone would not become a obsolete computer. At present there is no common application platform neither for home nor for mobile devices. The interoperability between different mobile companies is also a big problem. These are the important hindrance for service providers and consumers to invest in this fast changing market, All mobile communication devices share the same radio frequency bandwidth which is a limited resource, but we can expect from 3rd generation (3G ) mobile services like UMTS (Universal Mobile Telecommunication Services), and up gradations like EDGE (Enhanced Data rates for GSM evolution) and GPRS (General Packet Radio System). Only the Bandwidth limitation per user creates a doubt about the reliability and the cost efficiency multimedia services regarding 3G in future.
Development in Mobile Application
Mobile application development is gaining popularity now a days, It is not just a development process but it is like a mechanism that is used to increase the efficiency of your mobile devices. Mobile phones are a essential for everyone in current time. With the help of the mobile you can access each and every thing very easily. As the time is progressing lots of people started using the mobile phones, many of them use this technology to communicate with someone like their families, friends etc.But some people do not use their mobile phone for just calling someone , they made it as a part of their daily life activity especially for the business users. With the help of the mobile application development you can communicate with someone with enhanced internet supported facilities with GPRS technology, live video conferencing, emailing gaming, faxing and live music facilities. These mobile phones called as a smart phones. Before the development of the smart phones most of the companies wanted to be accessed first by a client through internet with desktop pc or laptops. Now a days smart phones have profitable attractiveness not only to use a voice calls also used its exclusive applications like web browsing, internet note, sports and other mobile data services. These new Hi-Tech smart phones have versatile technical features e.g.: Advanced memory, Bandwidth improvement, Supporting multimedia and high power processing and the most important thing is compact size which makes it a friendly...
Please join StudyMode to read the full document