“The flames that bear down on me have an unnatural height, a uniformity that marks them as human-made, machine-made, Gamemaker-made. Things have been too quiet today. No deaths, perhaps no fights at all. The audience in the Capitol will be getting bored, claiming that these Games are verging on dullness.”
It is important to establish the main arguments for either side of this debate when asking the question 'does violence in the media produce violence in the real world?' First, some argue that because a certain violent crime has been perpetrated, the perpetrator has been influenced by the fact that they happen to be a fan of a certain violent video game, film, TV etc. This argument fails to take into account the fact that the majority of 'fans' of violent media do not become violent. This argument also encourages another question to be asked, do people consume violent media because they are violent? Or does exposure to violent media make them violent? Video games are one of the youngest mediums to surface in the modern mainstream public. New music trends, just like video games, have come under attack. For example, when Elvis Presley was revolutionizing rock and roll in 1956, the way he moved caused controversy, the way he moved his hips people viewed it as something sexual. Some went as far as to accuse him of causing young people to engage in sexual acts. One letter to the FBI at the time accused him of being a natural security threat, whose "actions and motions were such as to rouse the sexual passions of teenage youth." Many people blame the media for the murders and violence in the real world. Like the Norwegian man currently on trial for the terrorist attack that resulted in the death of 77 people. He admitted to playing violent video games like Modern Warfare to plan for the killings. Or the young men who opened fire at Columbine High School, at the movie theater, they were video gamers who seemed to be acting out some dark digital fantasy. It was as...
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