Preview

Leap Motion: the Future Is Now

Good Essays
Open Document
Open Document
579 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Leap Motion: the Future Is Now
The next destination on our path to creating technology beyond the current human comprehension; is it a massive super weapon to dominate our rivals? Is it a horde of medical nanobots, which can repair your body from the inside out? Nope. This little box, about the size of an iPhone, is the Leap Motion, a completely hands-free virtual reality mouse.
It may not be as nice as the nanobots, but it’s definitely useful for the common nerd! When plugged into the USB port of your computer and its software installed, this device creates a 3D interaction space around it’s sensor bar, containing an area of approximately eight cubic feet. Leap Motion Inc., the developer of Leap Motion, claims this device is able to sense and track your individual finger, hand, and arm movements within one hundredth of a millimeter. It can differentiate between fingers, thumbs, and pens/pencils, and react differently depending on which was moved.
Though I personally feel this would take some practice to get used to, Leap Motion Inc. assures on its website that the Leap Motion is “Intuitive and easy to use”, as well as saying “No one needs an instruction manual for their hands.”
Leap Motion’s inspiration came from 3D computer modeling. The developers felt that the mouse and keyboard were impeding the process, and thus the light bulb flicked on. Leap Motion Inc.’s target consumer group is “Everyone!” Several of the examples listed on the official site, linked in the footer, are artists, engineers, gamers, surgeons, and private consumers.
This brand new technology has several possible uses, in addition to bringing Tom Cruise-esque1 control to our computers. Imagine if you will, a surgery room. A doctor is preforming a liver transplant on a patient, and right in the most critical part of the operation, the patient flatlines. The doctor is confused. He did everything right, and he doesn’t know what caused the complication. He turns around and, without removing his gloves, turns on a laptop

You May Also Find These Documents Helpful

  • Satisfactory Essays

    The chip implant emits a signal that allows him to open doors, operate lights, and even local computers without lifting a finger. Jesse Sullivan is an amputee and he has had a robotic limb that is connected to his nervous system, via a nerve-muscle graft. This allows him to control the limb with his mind and feel hot, cold, and the amount of pressure he applies with his arm. Jens Naumann became blind after a series of accidents, but through an artificial vision system, connected straight to his visual cortex, he is able to see again. The technology isn’t perfect, he is only able to see basic shapes and outlines, but the technology is still ongoing and updates are being applied. Then there is Jerry Jalava who lost his finger in a motorcycle accident. He received a prosthetic and took the liberty of installing a 2GB USB Port into it. While it’s not as advanced as the others it still enables Mr. Jalava to do something he couldn’t do…

    • 528 Words
    • 3 Pages
    Satisfactory Essays
  • Satisfactory Essays

    CIS 110 Assign 2

    • 551 Words
    • 1 Page

    different types of computers whether its locking your car or relieving an exhausted pilot a…

    • 551 Words
    • 1 Page
    Satisfactory Essays
  • Good Essays

    Tupac Shakur: The Speeder

    • 556 Words
    • 3 Pages

    Now, there are some companies working to develop artificial limb. One of them is Touch Bionic. Its i-Limb Pulse bionic hand can read the electric pulse in patient’s arm and then transforms the signals into finger movement.…

    • 556 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Eng/221 Week 4

    • 621 Words
    • 3 Pages

    The user manual is easy for the user to navigate through and is easy to understand for anyone who is 13 or older. There are diagrams and pictures for users to better understand things such as inserting the battery and navigating through different screens. One thing that is very beneficial for the reader is a picture of the buttons and what each one does. This manual does have some technical terms when it comes to navigating through the screens but the pictures make it easier for the reader to be able to follow along. There are also technical terms in the words but the manual is explains what the technical terms means and how to use them, Overall, this manual is great for audiences but it is a very long manual making it great for if you want to know how to do individual things here and there.…

    • 621 Words
    • 3 Pages
    Good Essays
  • Powerful Essays

    NT1210

    • 4443 Words
    • 28 Pages

     Focuses on copying bits on one device to another.  Computing devices include computers, gaming systems, televisions, phones, tablets, GPS navigation systems, watches, etc. 4…

    • 4443 Words
    • 28 Pages
    Powerful Essays
  • Satisfactory Essays

    11th Flattner

    • 583 Words
    • 3 Pages

    Invention of the year 2009 “The Sixth Sense technology” is a invention to bridge the gap between intangible digital information and digital world. It is new innovative technology developed by Pranav Mistry of MIT. Sixth sense uses the internet into a sixth human sense. Sixth sense is a wearable gestural interface that augments the physical world around us with digital information and helps to interact with information with natural hand gestures. The Sixth Sense prototype is comprised of pocket projector, a mirror, camera, mobile wearable device. Both the projector and the camera are connected to the mobile computing device in the user’s pocket. The projector projects visual information enabling surfaces, walls and physical objects around us to be used as interfaces; while the camera recognizes and tracks user's hand gestures and physical objects using computer-vision based techniques. The software program processes the video stream data captured by the camera and tracks the locations of the colored markers (visual tracking fiducials) at the tip of the user’s fingers using simple computer-vision techniques.…

    • 583 Words
    • 3 Pages
    Satisfactory Essays
  • Good Essays

    Kipbo

    • 440 Words
    • 2 Pages

    Dash & Dot: Founded in 2012, Dash & Dot are characters that ignites curiosity and confidence while providing children with fun ways of learning things like collaboration, communication, and digital literacy. Kids can control this toy with programs they create using Workshop apps, which feels more like casual games than desktop scripting tools. The Workshop app connects to Dash & Dot via bluetooth, and automatically determines the coding language users will need to write in order to control the movement, sensors, and other capabilities of the…

    • 440 Words
    • 2 Pages
    Good Essays
  • Satisfactory Essays

    Motion-sensing game controllers allow the user to guide on-screen elements or trigger events by moving a handheld input device in predetermined directions through the air. Theses controllers communicate with a game console or personal computer via wired or wireless technology. A variety of games, from sport simulations, use motion-sensing game controllers. Some of these controllers, such as baseball bats and golf clubs, are designed for only one specific kind of game; others are general purpose. A popular, general-purpose, motion-sensing game controller is Nintendo’s Wii Remote. Shaped like a television remote control and operated with one hand, the Wii Remote uses Bluetooth wireless technology to communicate with the Will game console (Bloom 56-59).…

    • 343 Words
    • 2 Pages
    Satisfactory Essays
  • Good Essays

    The Dobot

    • 383 Words
    • 2 Pages

    It’s a wonderful tool that will undoubtedly help us better study robotics and its engineering, and the fact that it can perform these tasks is really amazing. It can help all manner of scientists keep out of any hazardous zones and prevent interaction with harmful chemicals or radiation, just like it can help hold a book, collect change or knock over a few dominoes.…

    • 383 Words
    • 2 Pages
    Good Essays
  • Good Essays

    Leapfrog Strategic Analysis

    • 10441 Words
    • 42 Pages

    LeapFrog Enterprises, Inc. was founded in 1995 in Emeryville, California. They design and develop products that are technologically and educationally based for consumers from the time they are infants until they complete grade school. Their products are available domestically and internationally. In order to further expand the distribution of their products, LeapFrog plans to partner with Disney Interactive Studios to develop and release games based on the LeapFrog educational model for use on popular gaming systems such as Wii, XBox, and Playstation. LeapFrog 's strategy for future growth is to decentralize their distribution and game delivery system from being exclusively proprietary to being compatible with systems consumers already own and use for entertainment purposes. This will allow LeapFrog to take advantage of the popularity of these gaming systems, as well as to reach new consumers who might not otherwise consider LeapFrog products for their children.…

    • 10441 Words
    • 42 Pages
    Good Essays
  • Better Essays

    LeapFrog Leappad 2

    • 1247 Words
    • 4 Pages

    “Discover the number one kids ' learning tablet, award-winning LeapPad2. With a kid-tough frame and friendly controls, LeapPad2 is made by experts just for kids. Take photos, record videos, make art and explore the LeapFrog library of 800+ educator-approved apps, games, eBooks, videos and more.” (“LeapPad 2.”) My two year old daughter would play her LeapPad all day, every day if I allowed her to. She’s learned many new things since playing on her pad. Touch the screen with a finger to bring characters and words to life. “Tap, draw and write with the stylus, or turn, twist and shake the tablet for exciting motion-based play! Videos and music add to the fun for endless engagement anywhere!” (#1 Kids Learning Tablet!”) I recommend the LeapPad to anyone who has kids between the ages of two and five. The LeapFrog LeapPad2 is a toy tablet with plenty of features to keep your young ones entertained and learning.…

    • 1247 Words
    • 4 Pages
    Better Essays
  • Better Essays

    Skill levels go according with each child's pace as they work and learn the content. The Leap Pad Explorer enables each student one on one time and can also help teachers to create hands-on, technology-based centers for independent and small group work. Teaches the way students love to learn while learning at their own pace while engaging, motivating them. This is an interactive yet personalized learning environment that can motivate even the hard to reach students to reach for a higher learning or…

    • 1064 Words
    • 5 Pages
    Better Essays
  • Powerful Essays

    As Early years practitioners we are now spoilt for choice from the range of ICT toys, especially toys that promote all six areas of learning. I look at the leappad and research how it supports children’s experimental learning - ‘Does it do what it says on the box’?…

    • 2339 Words
    • 10 Pages
    Powerful Essays
  • Good Essays

    Describe applications purpose and how is it used. What changes has it brought to its users? What are some likely future uses and enhancements.…

    • 799 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Control and Monitor Devices –While many of these devices provide benefits that enable a more productive workforce, they also must be managed because of the storage capacity and ease of which data can be moved on and off. Also these devices can introduce malicious code onto your network quite easily. It is imperative to employ systems and practices that enforce what devices are authorized or not, by what users and on what machines. Also necessary is the ability to track what information is being moved on or off these devices.…

    • 962 Words
    • 4 Pages
    Good Essays