According to Anderson and Gentile, [Parents have an important role to play. Psychologists have found that when parents limit the amount of time as well as the types of games their children play, children are less likely to show aggressive behaviors (Anderson et al., under review; Gentile et al., 2004). Other research suggests that active parental involvement in children's media usage-including discussing the inappropriateness of violent solutions to real life conflicts, reducing time spent on violent media, and generating alternative nonviolent solutions to problems-all can reduce the impact of media violence on children and youth (Anderson et al., 2003).]
On the contrary, as according to Anderson and Gentile, [Dr. Anderson and colleagues have shown that playing a lot of violent video games is related to having more aggressive thoughts, feelings, and behaviors (Anderson & Bushman, 2001). Furthermore, playing violent games is also related to children being less willing to be caring and helpful towards their peers. Importantly, research has shown that these effects happen just as much for non-aggressive children as they do for children who already have aggressive tendencies.]
Some studies have been done about the habits of children. Some of the studies showed that although children love to play video games alone, they prefer to play them more within groups. Parents, as well as teachers, have found that with some games, where reading, doing mathematical problems, and following instructions are needed, that their children’s grades have improved.
The BBC (2002) stated, “Computer games could become part of the school curriculum after
researchers found they had significant educational value. The UK study concluded that simulation and
adventure games - such as Sim City and RollerCoaster Tycoon, where players create societies or build
theme parks, developed children's strategic thinking and planning skills. Parents and teachers also
thought their children's mathematics, reading and spelling improved. The investigation into the habits of
700 children aged seven to 16 also found that, far from being a solitary activity, children preferred to play
games in pairs or small groups. ” (para. 1-4)
Video games can help develop the brain’s response time when the games used are dealing with
with variables, teaching a specific skill or problem solving. Games have been used by several websites
by politicians teaching politics and by the Nobel Prize Foundation to teach history. The Wikipedia () stated, “Video games can aid the development of proficiency by allowing users to interact with objects and manipulate variables. They are said to be particularly effective when designed to address a specific problem or teach a certain skill in curriculum subjects, where specific objectives can be stated and when deployed selectively within a context relevant to the learning activity and goal. Simple types of games can be designed to address specific learning outcomes such as recall of factual content. For instance, the Nobel Prize Foundation website uses on-line games to aid children in understanding the discoveries made by its laureates by embedding the scientific knowledge as part of the game...