Impact of Movies

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IMPACT OF MOVIES
THE THREE BIG LIES

The three lies that often movies and movie makers say …..

1. “It’s only entertainment. It does not influence anybody.”

2. “We just reflect reality. Don’t blame us; blame the society.”

3. “We give the public what it wants. If people don’t like it they can always turn it off.”

IMPACT OF

Among all media, movies play a major role in impacting the thinking pattern of the society. The question is whether the influence is positive or negative?

As we all know if a super duper movie is released today then, tomorrow there will be a great demand of dress of the actor which he wore in the movie. Day after tomorrow people will start coping the styles in which he talks, walks and behaves. This all means that whatever public likes to watch, wants to do it practically. Films have a hypnotic influence on most children and adults. They imitate the heroes and heroines. They indulge in day dreaming and fantasy and when it increases, children become unable to accept the hard realities of life. Apart from these, films create fear, terror, sorrow and pathos, love and passion, thrill and excitement. Thus, films have a dynamic influence on people which ultimately affects the society as a whole.

NEGATIVE IMPACT

VIOLENCE:
While violence is not new to the human race, it is an increasing problem in modern society.  While the causes of youth violence are multifactorial the research literature is quite compelling that children's exposure to media violence plays an important role in the etiology of violent behavior. How does violence in movies result in aggressive behavior? Some researchers have demonstrated that very young children will imitate aggressive acts seen in movies, in their play with peers. In general, violence in movies often conveys a model of conflict resolution. Before age 4, children are unable to distinguish between fact and fantasy and may view violence as an ordinary occurrence. In general, violence on television and in movies often conveys a model of conflict resolution. It is efficient, frequent, and inconsequential. Heroes are violent, and, as such, are rewarded for their behavior. They become role models for youth. It is "cool" to carry an automatic weapon and use it to knock off the "bad guys." The typical scenario of using violence for a righteous cause may translate in daily life into a justification for using violence to retaliate against perceived victimizers. Hence, vulnerable youth who have been victimized may be tempted to use violent means to solve problems. Unfortunately, there are few, if any, models of nonviolent conflict resolution in the media. Additionally, children who watch violent movies are desensitized to it. They may come to see violence as a fact of life and, over time, lose their ability to empathize with both the victim and the victimizer.

THE BODY IMAGE AND FASHION:

FASHION has now become inseparable part of youth. Fashion effects to our lives by getting us involved something new. According to the Healthy Place website, by the time a girl/boy is 17 years old, she has been subjected to innumerable movies many of which depict actresses with unrealistically thin bodies. This exposure has many negative effects on the developing minds of girls/boys and can lead to unhealthy habits, poor self esteem and experimentation with tobacco products. Young teens are being deluged by images of skinny actresses and hunky actors. Girls are becoming weight conscious as young as 8 years old 80% of 9 year olds are on diets. Eating disorders have grown 400% since 1970. In a recent survey by Teen People magazine, 27% of the teens felt that the media pressures them to have a perfect body. 69% of youth in one study said that the actors influence their idea of a perfect body shape. Many males are becoming insecure about their physical appearance as movies and other media image raise the standard and idealize well-built...
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