How Do Video Games Affect Behavior.

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  • Topic: Video game, Violence, Nonviolent video game
  • Pages : 7 (2229 words )
  • Download(s) : 1303
  • Published : May 24, 2011
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1. Antecedents
Many studies about this subject have been made all around the world, and they all point out concluding that video games affect behavior in one way or another.

2. Characteristics
Video games have many positive effects, as well as negative. There are also good and bad video games. Parents must be informed about it, for them to make good use of video games

3. Medical issues
Exposure to media violence increases later aggressive behavior, since the brain has an automatic tendency to imitate an observed behavior. Desensitization is another effect video games have on children.

4. Effects
Video games’ main effects are to cause addiction, make children to believe they can actually do things they cannot, and affect the player’s pulse as well as its heart rate.

5. Society and video games
Any age social groups are susceptible to the negative effects of violent video games, therefore it’s very important the distinction between realistic violence versus fantasy violence.

6. Economy and Politics
Since violence sells, some regulations were set for the community to be a better place for all of us to live.


The purpose of this essay is to explore whether video games can influence the antisocial and aggressive behaviors of the players or not. Recent research has shown that connections between children playing violent video games can cause later aggressive behavioral problems. In retrospect studies have also shown a twelve percent increase in aggressive behavior after watching violent television as well. Some parents and psychologists have said that there are children who benefit from the proficiency and coordination of playing video games while others disagree. Critics of video games claim that watching violent television is less detrimental due to the children not physically playing out the violence. Research has also shown heavy viewers, which play four or more hours a day, put in less effort at school, have poorer reading skills, play less friendly with friends, have fewer hobbies and activities, and are more likely to be overweight. The American Psychological Association says there are three major effects of watching violence in the media children may become less sensitive to the pain and suffering of others, children may be more fearful of the world around them, and they may be more likely to behave in aggressive or hurtful ways toward others.

How Do Video Games Affect Behavior?
An increased rate of violence and aggression among children and teens is one of the most important problems faced by today's parents. But we hardly spare a thought to the fact that entertainment media, like television, video games, and movies, can also be an important factor contributing to the growing trend of violent behavior among children and teenagers. Video games are perhaps the most significant source of entertainment for young children that were first introduced in the year 1970. From then it has pervaded the world of child entertainment and become a subject of many studies and research for its presumed role in influencing child behavior and psychology. We all have had a video game or at least we all know someone who spends a lot of time playing it, therefore most of us are living with it. We want to know more about it, because many researchers have found that it affects children’s and teen’s behavior, yet we wonder how an image can affect one’s behavior. Once in a while, when we are in a situation of danger, for example, when someone is being assaulted, or someone is abducted, we want to be the heroes; when you’re playing a videogame, you can be one, or you can even be a thief and you feel good. Today, an issue that everyone talks about is crime, and we judge people who commit illegal acts, but we don’t know about their past. Maybe they were children who played violent video games, and now they are thieves, or kidnappers, since video games demand active participation of...
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