Nintendo was started by Fusajiro Yamauchi, Nintendo started out making a playing card game called Hanafuda. The cards were handmade and they soon began to gain popularity. So the company started to grow. Soon Fusajiors Yamauchi’s adopted son-in-law Hiroshi Yamauchi took over the company. He was only 21 years old.…
Harmonix is a company originally founded by Alex Rigopulos and Eran Egozy, they were the original developer of guitar hero series, the idea was originally create some demo software with the vision of providing a different way for people without music training or talent to experience the joy of playing and creating music. One of the most successful product that was produced by hamonix were guitar hero series, which subsequently became the fastest videogame in history to top 1 billion dollars just in north America.…
“The company soon plunged into the home game market largely because, as Bushnell told BusinessWeek, ‘[they] turned out to be ready first’” (Gale, 1999) The company did eventually manage to make a home gaming console. This video game revolution would result in many other companies making new and improved home gaming consoles. Some of these new home gaming consoles…
Bungie Studios is a video game development company founded by Alex Seropian and Jason Jones in 1991. Along with the founding, Seropian met programmer; Jason Jones. Together, they released their first game; Minotaur: The Labyrinths of Crete in 1992 and sold 2,500 copies began the rise of their company. They are known most for the Halo franchise; grossing over 250 million dollars. From their success, the company has grown to 500 employees. After separating from Microsoft Gaming Studios, they are about to release a new game franchise called Destiny.…
What is the vision of Activision Blizzard, Inc.? Activision Blizzard, Inc.’s corporate vision is to be a “worldwide leader in the development, publishing, and distribution of quality interactive entertainment software, online content and services that deliver a highly satisfying entertainment experience (Activision Blizzard – 2013 SEC Form 10-K/A Amended Annual Report).” Horizontal Integration & Synergy; Activision Blizzard, Inc.’s approach to success. Activision Blizzard, Inc. is “a worldwide online, personal computer, console, handheld, and mobile game publisher (Activision Blizzard – 2011 Annual Report).” The company was created via the merger of Activision, Inc., Sego Merger Corporation, Vivendi S.A., VGAC LLC, and Vivendi Games, Inc. (Activision Blizzard – 2013 SEC Form 10-K/A Amended Annual Report). Utilizing horizontal integration, the merger integrated “ownership of production facilities, distribution channels, exhibition outlets and ultimately allowed the formerly separate companies to profit from the others expertise (Turow 175).” The new company uses three separate operating segments. Activision Publishing, Inc., Blizzard Entertainment, Inc., and Activision Blizzard distribution. Activision Blizzard, Inc. holds “leading market positions across every major category of the rapidly growing interactive entertainment software industry (Activision Blizzard – 2011 Annual Report),” and is a classic example of synergy, “a situation where the final product is more valuable than the sum of it individual parts (Turow 175),” at work. What is the competitive environment for Activision Blizzard, Inc.? “The interactive entertainment industry is intensely competitive with new products and platforms regularly introduced. Competitors vary in size from small companies with limited resources to large corporations who may have greater financial, marketing, and product development resources than Activision…
Blizzard Entertainment is a division of Activision Blizzard and develops and publishes their own software. They are headquartered in Irvine, CA and were originally founded in 1991 as Silicon & Synapse and were a third party developer prior to becoming its own label in 1994. They created software for MS-DOS, Mac, Sega Genesis, and the Super Nintendo. Some of Blizzard’s most well-known games from that time were “Rock ‘n Roll Racing,” “The Lost Vikings” and “Blackthorne.” Nowadays, they are most recognized for their PC games. In 1994 they released their first game under their own label, “Warcraft: Orc’s and Humans.” This was hailed as one of the best strategy games of the year. In 1995 the sequel, “Warcraft II: Tides of Darkness,” won numerous awards including the companies first of many game of the year awards.…
Blizzard Entertainment began in 1991 as a company called Silicon & Synapse, also designing games for Sega-Genesis, Super Nintendo, and DOS- and Mac- compatible games for personal computers. The company established the Blizzard Entertainment label in 1994, when they became one of the most popular and well respected makers of computer games. Blizzard’s main focus is on creating well-designed, highly enjoyable…
It all started in the early 1970’s, when two computer enthusiasts Bill Gates and Paul Allen sees personal computer is the key to the future. In 1975 they established their first company, Traf-O-Data, which sold mostly rudimentary computers that recorded and analyzed traffic data. Then after a year later Gates named their partnership as Micro-soft.…
Blizzard Entertainment was founded in 1991 by 3 men Michael Morhaime, Allen Adham, and Frank Pierce. The company was originally called Silicon and Synapse. In 1994 they briefly changed their name to Chaos Studios, but found out that there was another company out there with that same name so they settled on Blizzard Entertainment. During their first years they made games for other companies such as Rock N Roll Racing and Battle chess. Then when they got purchased in 1994 they came out with their first game Warcraft: Orcs and Humans. Blizzard has changed hands many times over the years. CUC International in 1996, Havas in 1998 and in that same year got sold to Vivendi, and then in 2008 Vivendi merges with Activision using Blizzards name in the resulting company Activision Blizzard.…
In 1996, developers introduced Renderware and it became a very popular engine for various multiplatform games among them GameCube, Xbox, PlayStation 3, and PSP. In 1997, there was development of Quake II also known as ID Tech 2 engine it supported OpenGL (Open Graphics Library), colored light effects, DLL and the command in C. Introduction of…
After reading the January 1975 issue of Popular Electronics that demonstrated the Altair 8800, Gates contacted Micro Instrumentation and Telemetry Systems (MITS), the creators of the new microcomputer, to inform them that he and others were working on a BASIC interpreter for the platform. In reality, Gates and Allen did not have an Altair and had not written code for it; they merely wanted to gauge MITS's interest. MITS president Ed Roberts agreed to meet them for a demo, and over the course of a few weeks they developed an Altair emulator that ran on a minicomputer, and then the BASIC interpreter. The demonstration, held at MITS's offices in Albuquerque was a success and resulted in a deal with MITS to distribute the interpreter as Altair BASIC. Paul Allen was hired into MITS, and Gates took a leave of absence from Harvard to work with Allen at MITS in Albuquerque in November 1975. They named their partnership "Micro-Soft" and had their first office located in Albuquerque. Within a year, the hyphen was dropped, and on November 26, 1976, the trade name "Microsoft" was registered with the Office of the Secretary of the State of New Mexico. Gates never returned to Harvard to complete his studies. Microsoft's BASIC was popular with computer hobbyists, but Gates discovered that a pre-market copy had leaked into the community and was being widely copied and distributed. In February 1976, Gates wrote an Open Letter to Hobbyists in the MITS newsletter saying that MITS could not continue to produce, distribute, and maintain high-quality software without payment. This letter was unpopular with many computer hobbyists, but Gates persisted in his belief that software developers should be able to demand payment. Microsoft became independent of MITS in late 1976, and it continued to develop programming language software for various systems. The company moved from Albuquerque to its new home in Bellevue, Washington on January 1, 1979, after the former…
These five different game developers sacrificed to realize their lifelong dreams of sharing their creativity and their artistic visions with everyone who played their games.…
Early computers lacked any form of operating system. The user had sole use of the machine; he would arrive at the machine armed with his program and data, often on punched paper tape. The program would be loaded into the machine, and the machine set to work, until the program stopped, or maybe more likely, crashed. Programs could generally be debugged via a front panel using switches and lights; it is said that Alan Turing was a master of this on the early Manchester Mark I machine. He drew the seminal concepts of operating systems from the Universal Turing Machine concept.…
Developed with 220 engineers and developers in the industry as employees in the Seattle Office which was led by Ty Graham (founder of DirectX) and Kevin Bachus(Founder of the Xbox)…
Valve Corporation, (also known as Valve Software or simply as Valve), is an American video game development and digital distribution company based in Bellevue, Washington, United States. It is also well known for its social-distribution network steam; and for developing the Source engine, which has been used in every Valve game since its introduction in 2004.…