Preview

History of Valve Software

Good Essays
Open Document
Open Document
630 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
History of Valve Software
The History of Valve Software The story of Valve Software is a story of two men with a dream. Gabe Newell and Mike Harrington joined with Microsoft in the early days of the company designing the earliest Windows operating systems, and after thirteen years with them had become what were known as “Microsoft Millionaires.” Both men enjoyed playing video games and inspired by a friend who left Microsoft to join game development studio ID Software, they decided to leave their lucrative positions at Microsoft to start their own dream company, the company they had always wanted to work for. The two men who had only had experience creating operating system software set out to create what would become one of the most successful and respected developers in the forty billion dollar gaming industry, Valve Software. Through their mutual friend at ID software the two men were introduced to gaming development legend John Carmack who convinced them to license his Quake game engine to create an action game of their own. So, in 1996 Valve was formed. Unlike most big developers which had started out as small teams of one or two people before branching out after finding success, Valve had enough starting capital to hire a large team and begin making big budget games right away. Valve sought professional game developers inside the industry, but also sought out talented members of the mod community. A mod is a modification of an existing game by amateur game developers who are usually just fans programming games for themselves and their friends. Newell and Harrison recognized that many of these mod creators had more talent than some of the industry professionals. This was the beginning of Valve’s close relationship with its community. This strategy of working closely with the community was distinct in the gaming industry. Most developers kept their development secrets very tight lipped and only took marginal feedback from the gaming community. Usually the game would be developed

You May Also Find These Documents Helpful

  • Good Essays

    Nintendo History

    • 781 Words
    • 4 Pages

    Nintendo was started by Fusajiro Yamauchi, Nintendo started out making a playing card game called Hanafuda. The cards were handmade and they soon began to gain popularity. So the company started to grow. Soon Fusajiors Yamauchi’s adopted son-in-law Hiroshi Yamauchi took over the company. He was only 21 years old.…

    • 781 Words
    • 4 Pages
    Good Essays
  • Good Essays

    Harmonix is a company originally founded by Alex Rigopulos and Eran Egozy, they were the original developer of guitar hero series, the idea was originally create some demo software with the vision of providing a different way for people without music training or talent to experience the joy of playing and creating music. One of the most successful product that was produced by hamonix were guitar hero series, which subsequently became the fastest videogame in history to top 1 billion dollars just in north America.…

    • 609 Words
    • 3 Pages
    Good Essays
  • Good Essays

    “The company soon plunged into the home game market largely because, as Bushnell told BusinessWeek, ‘[they] turned out to be ready first’” (Gale, 1999) The company did eventually manage to make a home gaming console. This video game revolution would result in many other companies making new and improved home gaming consoles. Some of these new home gaming consoles…

    • 442 Words
    • 2 Pages
    Good Essays
  • Satisfactory Essays

    What Is Bungie's Success?

    • 470 Words
    • 2 Pages

    Bungie Studios is a video game development company founded by Alex Seropian and Jason Jones in 1991. Along with the founding, Seropian met programmer; Jason Jones. Together, they released their first game; Minotaur: The Labyrinths of Crete in 1992 and sold 2,500 copies began the rise of their company. They are known most for the Halo franchise; grossing over 250 million dollars. From their success, the company has grown to 500 employees. After separating from Microsoft Gaming Studios, they are about to release a new game franchise called Destiny.…

    • 470 Words
    • 2 Pages
    Satisfactory Essays
  • Powerful Essays

    What is the vision of Activision Blizzard, Inc.? Activision Blizzard, Inc.’s corporate vision is to be a “worldwide leader in the development, publishing, and distribution of quality interactive entertainment software, online content and services that deliver a highly satisfying entertainment experience (Activision Blizzard – 2013 SEC Form 10-K/A Amended Annual Report).” Horizontal Integration & Synergy; Activision Blizzard, Inc.’s approach to success. Activision Blizzard, Inc. is “a worldwide online, personal computer, console, handheld, and mobile game publisher (Activision Blizzard – 2011 Annual Report).” The company was created via the merger of Activision, Inc., Sego Merger Corporation, Vivendi S.A., VGAC LLC, and Vivendi Games, Inc. (Activision Blizzard – 2013 SEC Form 10-K/A Amended Annual Report). Utilizing horizontal integration, the merger integrated “ownership of production facilities, distribution channels, exhibition outlets and ultimately allowed the formerly separate companies to profit from the others expertise (Turow 175).” The new company uses three separate operating segments. Activision Publishing, Inc., Blizzard Entertainment, Inc., and Activision Blizzard distribution. Activision Blizzard, Inc. holds “leading market positions across every major category of the rapidly growing interactive entertainment software industry (Activision Blizzard – 2011 Annual Report),” and is a classic example of synergy, “a situation where the final product is more valuable than the sum of it individual parts (Turow 175),” at work. What is the competitive environment for Activision Blizzard, Inc.? “The interactive entertainment industry is intensely competitive with new products and platforms regularly introduced. Competitors vary in size from small companies with limited resources to large corporations who may have greater financial, marketing, and product development resources than Activision…

    • 1513 Words
    • 7 Pages
    Powerful Essays
  • Good Essays

    Blizzard Entertainment is a division of Activision Blizzard and develops and publishes their own software. They are headquartered in Irvine, CA and were originally founded in 1991 as Silicon & Synapse and were a third party developer prior to becoming its own label in 1994. They created software for MS-DOS, Mac, Sega Genesis, and the Super Nintendo. Some of Blizzard’s most well-known games from that time were “Rock ‘n Roll Racing,” “The Lost Vikings” and “Blackthorne.” Nowadays, they are most recognized for their PC games. In 1994 they released their first game under their own label, “Warcraft: Orc’s and Humans.” This was hailed as one of the best strategy games of the year. In 1995 the sequel, “Warcraft II: Tides of Darkness,” won numerous awards including the companies first of many game of the year awards.…

    • 858 Words
    • 4 Pages
    Good Essays
  • Best Essays

    Activision Blizzard

    • 4374 Words
    • 18 Pages

    Blizzard Entertainment began in 1991 as a company called Silicon & Synapse, also designing games for Sega-Genesis, Super Nintendo, and DOS- and Mac- compatible games for personal computers. The company established the Blizzard Entertainment label in 1994, when they became one of the most popular and well respected makers of computer games. Blizzard’s main focus is on creating well-designed, highly enjoyable…

    • 4374 Words
    • 18 Pages
    Best Essays
  • Powerful Essays

    It all started in the early 1970’s, when two computer enthusiasts Bill Gates and Paul Allen sees personal computer is the key to the future. In 1975 they established their first company, Traf-O-Data, which sold mostly rudimentary computers that recorded and analyzed traffic data. Then after a year later Gates named their partnership as Micro-soft.…

    • 2070 Words
    • 9 Pages
    Powerful Essays
  • Powerful Essays

    Blizzard Entertainment was founded in 1991 by 3 men Michael Morhaime, Allen Adham, and Frank Pierce. The company was originally called Silicon and Synapse. In 1994 they briefly changed their name to Chaos Studios, but found out that there was another company out there with that same name so they settled on Blizzard Entertainment. During their first years they made games for other companies such as Rock N Roll Racing and Battle chess. Then when they got purchased in 1994 they came out with their first game Warcraft: Orcs and Humans. Blizzard has changed hands many times over the years. CUC International in 1996, Havas in 1998 and in that same year got sold to Vivendi, and then in 2008 Vivendi merges with Activision using Blizzards name in the resulting company Activision Blizzard.…

    • 686 Words
    • 3 Pages
    Powerful Essays
  • Powerful Essays

    In 1996, developers introduced Renderware and it became a very popular engine for various multiplatform games among them GameCube, Xbox, PlayStation 3, and PSP. In 1997, there was development of Quake II also known as ID Tech 2 engine it supported OpenGL (Open Graphics Library), colored light effects, DLL and the command in C. Introduction of…

    • 1398 Words
    • 6 Pages
    Powerful Essays
  • Good Essays

    Brief History of Windows

    • 6472 Words
    • 26 Pages

    After reading the January 1975 issue of Popular Electronics that demonstrated the Altair 8800, Gates contacted Micro Instrumentation and Telemetry Systems (MITS), the creators of the new microcomputer, to inform them that he and others were working on a BASIC interpreter for the platform. In reality, Gates and Allen did not have an Altair and had not written code for it; they merely wanted to gauge MITS's interest. MITS president Ed Roberts agreed to meet them for a demo, and over the course of a few weeks they developed an Altair emulator that ran on a minicomputer, and then the BASIC interpreter. The demonstration, held at MITS's offices in Albuquerque was a success and resulted in a deal with MITS to distribute the interpreter as Altair BASIC. Paul Allen was hired into MITS, and Gates took a leave of absence from Harvard to work with Allen at MITS in Albuquerque in November 1975. They named their partnership "Micro-Soft" and had their first office located in Albuquerque. Within a year, the hyphen was dropped, and on November 26, 1976, the trade name "Microsoft" was registered with the Office of the Secretary of the State of New Mexico. Gates never returned to Harvard to complete his studies. Microsoft's BASIC was popular with computer hobbyists, but Gates discovered that a pre-market copy had leaked into the community and was being widely copied and distributed. In February 1976, Gates wrote an Open Letter to Hobbyists in the MITS newsletter saying that MITS could not continue to produce, distribute, and maintain high-quality software without payment. This letter was unpopular with many computer hobbyists, but Gates persisted in his belief that software developers should be able to demand payment. Microsoft became independent of MITS in late 1976, and it continued to develop programming language software for various systems. The company moved from Albuquerque to its new home in Bellevue, Washington on January 1, 1979, after the former…

    • 6472 Words
    • 26 Pages
    Good Essays
  • Good Essays

    These five different game developers sacrificed to realize their lifelong dreams of sharing their creativity and their artistic visions with everyone who played their games.…

    • 804 Words
    • 4 Pages
    Good Essays
  • Good Essays

    Early computers lacked any form of operating system. The user had sole use of the machine; he would arrive at the machine armed with his program and data, often on punched paper tape. The program would be loaded into the machine, and the machine set to work, until the program stopped, or maybe more likely, crashed. Programs could generally be debugged via a front panel using switches and lights; it is said that Alan Turing was a master of this on the early Manchester Mark I machine. He drew the seminal concepts of operating systems from the Universal Turing Machine concept.…

    • 1225 Words
    • 5 Pages
    Good Essays
  • Satisfactory Essays

    cloud gamming

    • 330 Words
    • 2 Pages

    Developed with 220 engineers and developers in the industry as employees in the Seattle Office which was led by Ty Graham (founder of DirectX) and Kevin Bachus(Founder of the Xbox)…

    • 330 Words
    • 2 Pages
    Satisfactory Essays
  • Good Essays

    Valve Corporation

    • 1304 Words
    • 6 Pages

    Valve Corporation, (also known as Valve Software or simply as Valve), is an American video game development and digital distribution company based in Bellevue, Washington, United States. It is also well known for its social-distribution network steam; and for developing the Source engine, which has been used in every Valve game since its introduction in 2004.…

    • 1304 Words
    • 6 Pages
    Good Essays