An increased rate of violence and aggression among children and teenagers is one of the most important problems faced by today's parents. But we hardly spare a thought to the fact that entertainment media like television, video games and movies, can be an important factor contributing to the growing trend of violent behaviour among children and teenagers. Video games are perhaps the most significant source of entertainment for young children that were first introduced in the year 1970. From then it has pervaded the world of child entertainment and become a subject of many studies and researches for its presumed role in influencing child behaviour and psychology.
Results of many such studies have pointed out that video games can have greater adverse effects on children than television and movies. As compared to television, video games demand active participation of the player and therefore, can have far reaching effects on child behaviour and psychology. As video games are more engaging in nature, children usually actively participate in these games and also identify themselves with the aggressor. Besides, video games often reward the violent activities, which further put children in the risk zone for developing aggressive thoughts and behaviour. In addition to this, they play these games over and over and they repeat their activities and according to psychologists, repetition and reward along with active involvement, holds the key to improved learning. Therefore, video games can be more effective in instilling aggressive behaviour in young children, as compared to passive media like television and movies.
Violence and aggression depicted in video games, if practiced in the real world, can cause serious injuries and even death. It is believed that excessive video game playing may reduce a child's empathy or his/her willingness and desire to help others. Besides, excessive playing of video games can have an adverse impact on the academic performance of a...
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