# Graphical User Interface and Tool Sets Palette

Topics: Graphical user interface, Solid, Solid modeling Pages: 6 (1186 words) Published: April 8, 2014
Creating Basic 3D Objects

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Products: AutoCAD 2011 for Mac or later
Audience: New users to 3D
Prerequisites: Working knowledge of 2D drafting
Time to complete: 15 minutes

In This Tutorial
The lessons in this tutorial do not need to be completed in the presented order. In this tutorial, you learn how to do the following:
■ Create 3D solid primitives: box, cylinder, cone, and torus ■

Create simple 3D objects from 2D objects

NOTE For more information on the topics covered in this tutorial, see the product User’s Guide.

Lesson: Create 3D Solid Primitives
In this lesson, you learn how to create 3D solid primitives from the Modeling tool set.

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A 3D solid primitive is a standard 3D solid objects in the shape of a box, cone, cylinder, sphere, torus, wedge, or pyramid. You can resize primitives or combine them with other objects. To create 3D solid primitives, switch to the Modeling tool set, that contains tools to create and modify 3D solid models.

To switch to the Modeling tool set

On the Tool Sets palette, click the Tool Set button and click Modeling. If the Tool Sets palette is not displayed, on the menu bar, click Tools menu ➤ Palettes ➤ Tool Set (or press Cmd-1).

The Modeling tool set is displayed.

Create a Box
Boxes can be rectangular or cubical.

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To create a box
1 In the drawing area, click the Visual Styles viewport label menu and choose Conceptual.

2 On the Tool Sets palette, click Modeling tool set ➤ Solids – Create tool group ➤ Solid Primitives flyout ➤ Box.

3 At the Specify first corner prompt, click in the drawing area to specify the box’s base point.
4 At the Specify other corner prompt, enter @8,8 to define the opposite corner and press Enter.
5 At the Specify height prompt, enter 5 and press Enter.

Lesson: Create 3D Solid Primitives | 3

The base of the box is always drawn on the XY plane (or work plane) of the current UCS. The height of the box is specified in the Z axis direction. You can enter both positive and negative values for the height. 6 On the ViewCube tool, located in the upper-right corner of the drawing area, click Top to center the box. Then click the lower-left corner of the ViewCube tool to see an isometric view of the box.

NOTE For more information on the ViewCube tool, see the product User's Guide.

Create a Cylinder
Cylinders can have a circular or elliptical base.

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To create a cylinder
1 On the Tool Sets palette, click Modeling tool set ➤ Solids – Create tool group ➤ Cylinder.
2 At the Specify center point of base prompt, specify the base point in the drawing area.
3 At the Specify base radius prompt, enter 5 and press Enter. 4 At the Specify height prompt, enter 8 and press Enter.

Create a Cone
Cones can have a circular or elliptical base, and can taper into a point or planar face (creating a cone frustum).

To create a cone
1 On the Tool Sets palette, click Modeling tool set ➤ Solids – Create tool group ➤ Solid Primitives flyout ➤ Cone.
2 At the Specify center point of base prompt, specify the base point in the drawing area.
3 At the Specify base radius prompt, enter 7 and press Enter. 4 At the Specify height prompt, enter 5 and press Enter.

Create a Torus
Tori are doughnut-shaped primitives defined by two radii; think of it as a circle revolved around a circular path. The first radius defines the distance

Lesson: Create 3D Solid Primitives | 5

from the center of the torus to the center of tube. The second radius defines the tube.

To create a torus
1 On the Tool Sets palette, click Modeling tool set ➤ Solids – Create tool group ➤ Solid Primitives flyout ➤ Torus.
2 At the Specify center point prompt, specify the center point in...