Gaming Console

Topics: Video game console, Video game, PlayStation 3 Pages: 24 (7061 words) Published: April 15, 2013

Gaming consoles have proved themselves to be the best in digital entertainment. Gaming consoles were designed for the sole purpose of playing electronic games and nothing else. A gaming console is a highly specialized piece of hardware that has rapidly evolved since its inception incorporating all the latest advancements in processor technology, memory, graphics, and sound among others to give the gamer the ultimate gaming experience.

1.1 Definition
A gaming console is a system that is exclusively dedicated for gaming. It has been optimized for game playing as that is its core function. One can play games on a PC or even a cellphone but these are not systems dedicated for gaming, so they cannot be termed gaming consoles.

1.2 Why gaming is so important to the computer industry?

Research conducted in 2002 show that 60% of US residents aged six and above play computer games. Over 221 million computer and video games were sold in the U.S. Earlier research found that 35% of U.S. residents surveyed said that video games were the most entertaining media activity while television came in a distant second at 18%. The U.S. gaming industry reported sales of over $ 6.5 billion in the fiscal year 2002-03. Additional research has found that 90% of U.S. households with children has rented or owned a computer or video game and those U.S. children spend an average of 20 minutes a day playing video games. Research conducted by Pew Internet and American Life Project showed that 66% of American teenagers play or download games online. While 57% of girls play online, 75% of boys reported to having played internet games. This has great impact on influencing online game content and multiplayer capability on websites.

The global computer and video game industry, generating revenue of over 20 billion U.S. dollars a year, forms a major part of the entertainment industry. The sales of major games are counted in millions (and these are for software units that often cost 30 to 50 UK pounds each), meaning that total revenues often match or exceed cinema movie revenues. Game playing is widespread; surveys collated by organizations such as the Interactive Digital Software Association indicate that up to 60 per cent of people in developed countries routinely play computer or video games, with an average player age in the mid to late twenties, and only a narrow majority being male.

Video games are most often found on video gaming consoles that plug into your television. These are produced by four well-known companies; Microsoft, which manufactures the XBox; Sony, which manufactures the PlayStation, PlayStation 2 and PlayStation 3; Nintendo, which manufactures the GameCube; and Sega, which manufactures the Dreamcast.

The PC is a major host of games, many of which make use of the standard keyboard and mouse input configuration for games such as strategy simulations. Other media devices, such as Interactive TV, handheld PCs and Palm Pilots, and the newer generations of mobile phone, play host to increasingly complex games–basically, where there is a processor and a screen, so there is the potential for games which is usually quickly filled.

It is important to note the increasing complexity of the a forementioned video gaming consoles, which increasingly resemble specialized, performance enhanced PCs - though without the cost, instability, long start-up waits, complexity and need for upgrades. The XBox, for example, contains a hard drive for saving game positions and tracks from your favourite CDs, which then form the background music of various games. These consoles also offer broadband capabilities for fast online gaming.The Linux developer community has also tweaked the popular open source operating system to run on major game consoles like Microsoft XBox, Nintendo GameCube, Sega Dreamcast, and the Sony game consoles PlayStation and PlayStation 2.

Surprisingly, more women than men reported playing computer...
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