Gadget Addiction

Topics: Mobile phone, Video game genres, Causality Pages: 3 (1120 words) Published: January 7, 2013
“All these gadgets, the phone and the computer, they expose the inside of your brain in a way that’s bad.” Michel Gondry

Advancement in technology and communication has resulted in numerous gadgets. Every secon,d a new gadget is being introduced in the consumer market. People have come to a point where they cannot live without these gadgets. As a result, gadget addiction has become a serious problem in the world especially among the youth. Gadget addiction is enjoying a particular activity very much such as laptops, IPods and Play Station and spending as much time as possible doing it (Oxford English Dictionary, 2012). Today, it is difficult to imagine a modern teenager without a mobile phone or any other gadgets. The worrying research found that 97 per cent of 11 to 16-year-olds owns a mobile phone – eight per cent more than the percentage of adults who own one (Dr. Emma Bond, 2009). Gadget addiction is caused by the desire to get more freedom and the attraction of the gadget applications. Subsequently, this addiction may cause unhealthy lifestyle among teenagers and affect their academic performance. The first cause for gadget addiction among youth is the desire to get more freedom. The reason for this situation is video games provide a window to another world, where the person playing the games holds all the power and decides the fate of all the virtual lives. This is in contrast to the real world which is full of stress, failure, bullying and conflicts. In other words, freedom that comes from the video games helps teens feel more powerful and confident. Now we are living in a new millennium where 97 percent of children ages 12 to 18 would prefer to play videogames on laptop, Play Stations or Gameboy. Research has found that 41percent of people who play online video games admitted that they played computer games as an escape from the real world (Hussain, 2009). Example of the video games that provide the youth with more freedom are fighting games...
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