Preview

Film and Game Industry

Good Essays
Open Document
Open Document
1091 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Film and Game Industry
Essay

The movie industry and the video game industry are two of the biggest industries known. They provide us with plenty of entertainment. The movie industry provides us with all sorts of cinematic and visual entertainment. It could be viewed alone or with family and friends. Video game industry is one of the fastest growing industries today and is currently the bigger of the two. It’s similar to movies but more hands on and interactive. Even though I love them both and also rely on them for my entertainment, I enjoy video game a little more. In some form we all rely on both industries here in the United States and all over the word.
As of today the video game market is a $27.5 billion industry, but the modern video game industry had a long, fun, but difficult beginning. In 1966, a New Hampshire engineer by the name of name Ralph Baer who worked for a contractor making different kinds of defense electronics for the United States military. He came up with came up with a new form of technology that got video games up and running, out of the lab, and into the mainstream audience. By the 1970s, the technology that was being put in to computers at the time made it easier for the widespread development of video games possible. One of the first real mainstream video games to come out was called pong. The two guys behind the creation of pong were named Bushnell and Alcorn. The first time anyone saw the game was at a bar in Sunnyvale, California called Andy’s Capp’s Tavern. It was place there as a trial run to test the game. After that the game took off and sent shock wave through the industry.
Soon companies like Midway, an old-line maker of equipment for amusement parks, started getting into the game. The coin-op company that brought Space Invaders to America had invaded the space of Atari and at that time Atari was the industry leader in a big way. Then Atari CEO Ray Kasser thought it would be a good idea not to fight it but to get exclusive home rights for the

You May Also Find These Documents Helpful

  • Best Essays

    The video games industry has grown at a tremendous rate over the past thirty years. Almost every…

    • 2197 Words
    • 9 Pages
    Best Essays
  • Better Essays

    There is no denial that Video Games play a big role in modern society. It is a fun and enjoyable activities which millions of people practice every day. The gaming industry is one of the fastest industry in the last decade and the attraction of video games toward the public is growing more and more powerful. According to Gartner, an economic research term, global video game sales reached $111.1 billion in 2015. In 2013, computer and video game companies posted strong overall sales in the United States, with revenues exceeding $21 billion as entertainment software companies delivered well-paying jobs and revenue to state and local economies across the nation. (Meulen, R. V., & Riverra, J. (2013, October 29). Gartner Says Worldwide Video Game…

    • 1005 Words
    • 5 Pages
    Better Essays
  • Powerful Essays

    Advancement of Video Games

    • 1697 Words
    • 7 Pages

    The Atari Pong was very popular in bar scene during the early 70’s. Atari arcade engineer Bob Brown designed a home version of Pong and got Sears Roebuck & Co. to add it into their catalog. Sears was hoping to sell 50,000 units by Christmas of 1977 and ended up moving 150,000 units.…

    • 1697 Words
    • 7 Pages
    Powerful Essays
  • Powerful Essays

    CMNS110

    • 2414 Words
    • 10 Pages

    According to the NPD Group, a global market research company, in 2009 video game industry has made a total of 10.5 billion in revenue with a sold of 273 million units. Therefore, this makes the video games become one of the biggest entertaining media industries. Video games are like most other forms of media, may be categorized in to genres based on many factors such as method of game play, types of goals, art style and more. For instance, if a gamer is interested in soldiers, wars and combat, he or she will be more likely to choose a First Person Shooting Game such as the famous series Call of Duty or Battlefield. Another example to illustrate this is strategy games which require lots of thinking…

    • 2414 Words
    • 10 Pages
    Powerful Essays
  • Best Essays

    Supportive Work Culture

    • 3625 Words
    • 15 Pages

    In 1958, William Higginbotham, a nuclear physicist, created what is now known as the very first video game – ‘Tennis for Two’ (reference). It was a two player tennis game played with two controllers. ‘Tennis for Two’ was meant for a small audience and was never seen as something people could make money from. This particular game was the inspiration to the first successful video game ever created ‘Pong’. ‘Pong’ was an arcade game that released in 1972. Pong’s success made people see gaming as a means of business and thus the gaming industry started. Today we have so many video games releasing every week. There are many different game consoles – ones that can be played at home and ones that are portable. We can also play video games on PC, tablets etcfor example (don’t use “etc” in a paper). Even the mobile phones we use every day can be used to play video games. All these factors have made the gaming industry a multibillion dollar industry. Today the gaming industry is worth more than the music industry and even Hollywood (reference). A new video game that is released today has a good chance to earn as much as a Hollywood movie would. In fact in more than a few cases a successful video game would make more money than most of the…

    • 3625 Words
    • 15 Pages
    Best Essays
  • Better Essays

    Video games and computer games (from here on both categories will be simply referred to as video games for simplicity) have entered the domain of pop culture fairly recently. Although the first video game was developed in 1958 by William Higginbotham, their popularity didn’t occur until the seventies with the appearance of Pac-man and Frogger in the arcades (Computer and Video Games). If the younger generation of video game consumers would take a look at what was out there when the video game boom begun they wouldn’t be able to understand what was so attractive (and addictive?) about Pac-man and Frogger? The truth is, video games from over three decades ago share the same basic principles with the games we have out there right now. Let’s face it, we like video games because they provide us with interactive entertainment. In other words, we’re genuinely entertained by colorful objects that move on the TV/computer screen when we press certain buttons. I suggest that it is the overwhelming gratification that we experience from actually having absolute and unconditional control over something in our lives. Another suggestion that I have is that video games share the same elements or even directly imitate traditional games such as tag, ping-pong, chess, hopscotch etc.; video games allow us to engage in these games easily, without any stigma or significant effort on our parts. Video games are fun, inexpensive, can become a social activity allowing friends to play along, and sometimes they’re even mentally stimulating if not challenging. They’ve been a real hit every since they came out and today the video game industry has grown significantly. However, let’s examine the circle of people that are involved in production and design of video games.…

    • 1522 Words
    • 7 Pages
    Better Essays
  • Powerful Essays

    Violent Video Games

    • 2439 Words
    • 10 Pages

    It was not so long ago that the video game industry was not the billion dollar monster that it is today. The history of video games runs parallel with the development of computers and traces the advancements not only of technology, but also in the social and economical patterns of the United States over the last four decades.…

    • 2439 Words
    • 10 Pages
    Powerful Essays
  • Satisfactory Essays

    Executive Summary nintendo

    • 1043 Words
    • 4 Pages

    The video game industry has grown substantially since 1995. (See exhibit 1) and the prospects of growth look great going forward. Three main players dominate the current market: Microsoft, PlayStation 3, and Nintendo. Furthermore, based on porter’s five forces, the threat of new entry is low. (Exhibit 2) Nintendo is outselling Sony 2 to 1 by going after customers currently out of the video game market share. This threat shouldn’t be as much of a concern as an opportunity; the two companies are competing in different realms. (Exhibit 3)…

    • 1043 Words
    • 4 Pages
    Satisfactory Essays
  • Satisfactory Essays

    Case 2 Movie Industry 2008

    • 1581 Words
    • 5 Pages

    Do you like Movies? If I am the person to answer the question, I would definitely say yes. The reason why people like movies is that I can have a couple hours off without any other thoughts in mind. I really feel relax when I’m watching a movie. However, in the case it calls the movie industry was a study in contradiction. In the case it listed out few points. First, the numbers of theaters is declining, but the number of screens is at an all-time high. This shows that each theater that had remained now is getting bigger and bigger, so that they are able to show different kinds of movies. Second, revenues are up, but attendance is largely flat. In the late 1940s, the average of a person attends to the film for a year is 28; today it is 6. This numbers shows that in nowadays, it’s really easy for people to get a movie without entering the theaters. Last but not the least, though the U.S. population is increasing, however, the size of the market isn’t growing as fast as it is. The followings are the analysis and opinions.…

    • 1581 Words
    • 5 Pages
    Satisfactory Essays
  • Good Essays

    Video games impact our culture because they can promote family game night (spending quality fun time together), encourage learning with the use of educational tools for educational purposes. They can test all types of education from Math skills to English & reading skills. As the video gaming industry grew and evolved, the use for video games did as well.…

    • 531 Words
    • 3 Pages
    Good Essays
  • Powerful Essays

    History of Gaming

    • 3265 Words
    • 14 Pages

    In 1972 Nolan Bushnell founded Atari and three years later in 1975, they had their first smash hit with an arcade game called Pong. Atari sold a home version of the game Pong through Sears under the Sears Tele-games label. What made Pong unique was that it produced an on-screen score and sound all by single chip. With his first system Nolan Bushnell and Atari shot to the top of household gaming. Knowing that some of not anything last forever especially a single game system popularity, Nolan Bushnell and Atari…

    • 3265 Words
    • 14 Pages
    Powerful Essays
  • Good Essays

    Nolan Bushnell states that he needed to make a simpler game (Gale, 1999). In 1972 Ted Dabney and Nolan Bushnell established Atari in a small office room. Bushnell hired Allan Alcorn, who was later tasked to create a tennis themed game. Allan Alcorn managed to do this and created the world’s first ever electronic game, Pong. The game “Pong” is based upon table tennis. “Within two years, over 100,000 copies of Pong were sold” (Nolan Bushnell, 1999). In 1974 Pong was starting to become less popular, which led Bushnell into creating the game, Gran Trak 10 (Gale, 1999).…

    • 442 Words
    • 2 Pages
    Good Essays
  • Powerful Essays

    First generation of game consoles, now Ralph Baer took his brown box to Magnavox. Right away Magnavox bought it. They change the name and design of the brown box and called it Magnavox Odyssey, and released it in 1972 predating it before Atari’s Pong. It was the 1st official home entertainment system. Now, like the first movies, it did not incorporate sound. It was battery operated, it used cartridges for the built in game to change desired effects, and it came with two overlays to simulate color. This console sparked a fire for the video game industry. In 1975 Atari released Pong, which was scaled down unit of their famous Pong arcade machine in 1973. It included on screen scoring and it included sound when the ball hit the paddle. Now there was competition, so Magnavox released two more consoles the…

    • 2732 Words
    • 11 Pages
    Powerful Essays
  • Powerful Essays

    Nintendo Marketing Plan

    • 8431 Words
    • 34 Pages

    We focus our area of expertise which is to entertain everyone, especially the household. We do not enter the segment that we don’t excel such as hardcore video games (wars, violence, etc.)…

    • 8431 Words
    • 34 Pages
    Powerful Essays
  • Powerful Essays

    Video Games History

    • 2600 Words
    • 11 Pages

    Engineers at a New Hampshire based defense contractor, Sanders Associates, developed the first video game. It was created by Ralph Baer who was the manager of equipment design at Sanders Associates. In August 1966 when he came up with the idea of making a game for a television set. In 1967 employee Bill Rusch, assigned to the project, proposed a new game in which the hardwired logic circuit projected a spot flying across the screen. Originally the object of the game was for players to catch the spot with manually controlled dots. Over time, the players' dots evolved into paddles and the game became ping pong. Baer tried to find a buyer for his invention but had trouble finding interested parties. Finally in 1971 he struck a deal with…

    • 2600 Words
    • 11 Pages
    Powerful Essays

Related Topics