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Enigma 16 Puzzle

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Enigma 16 Puzzle
Chapter I
Background of the study
The first thought that comes to our mind is creating the enjoying and challenging game. It is a must that once this is played, the user will surely be satisfied and give a good feedback about it. It is an additional if the kind of game is challenging but enjoyable game. Games such as ENIGMA16 a mobile game that can be played on their cellphones. Playing this game is fun and thrilling because in this game the users will surely used her/his mind because it is like a puzzle game that you will switch the silver colors to the gold colors.

Overview of the Current State of Technology
The mobile phone games are becoming more and more popular in individuals‟ life. We can witness portability and mobility anywhere and anytime among all the different types of mobile phone games. One good reason that contributes to the success of mobile games is because of theirs mobility, which means players can play games anytime and anywhere.
Statement of the Problem 1. What if the player can’t solve the puzzle? The researcher made an idea that the game must have an AI that can search and solve the game. 2. How the game will be enjoyable to play? The researcher adds some new features like sounds and some effects on the game. 3. How the game will be finish? The game will be finish after hitting the last level and your time will be recorded as high score.

General Objective
This project aims for making and building a single player turn-based strategy game for Java enabled mobile phones. The majority of work in this project will be to produce an enjoyable game for the mobile cell phone environment. The researcher will make a not easy mobile game but the users will enjoy the game because of it is mind game.

Specific Objective 1. To create a user-game but a challenging one. 2. To create a game with a design project that will be attractive to users. 3. To create a game with logic that fits the user’s intelligence.

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