Effects of Playingdota

Topics: Video game, Video game addiction, Addiction Pages: 10 (2961 words) Published: March 3, 2012
Chapter 1: Introduction and its background
"One of the top reasons for college drop-outs". FCC Commissioners, Deborah Taylor Tate, blamed it to online gaming addiction. We are now living in a computer age, different new gadgets are invented to make our life easier and more comfortable like getting information, entertainment, communication and reference from the internet or websites. There are also different kinds of Computer games Online or LAN gaming for the youth and young once. Video game addiction, or more broadly video game overuse, is excessive or compulsive use of computer and video games that interferes with daily life. Instances have been reported in which users play compulsively, isolating themselves from, or from other forms of, social contact and focusing almost entirely on in-game achievements rather than broader life events (Computer Game Addiction. Berkeley Parents Network). Among the most in demand games include Ragnarok Online, RAN online, War Rock, Grand Chase, Cross Fire, Counter Strike, Left for Dead, Flyff, at Defense of the Ancients or most popularly known as DOTA. Defense of the Ancients is a custom scenario for the real-time strategy video game Warcraft III: Reign of Chaos and its expansion, Warcraft III: The Frozen Throne, based on the "Aeon of Strife" map for StarCraft. The objective of the scenario is for each team to destroy the opponents' Ancients, heavily guarded structures at opposing corners of the map. 1

Players use powerful units known as heroes, and are assisted by allied heroes and AI-controlled fighters called "creeps". As in role-playing games, players level up their heroes and use gold to buy equipment during the mission. (Tok, Kevin (2006-01-25). "Defense of the Ancients 101, Page 2".) DOTA is played by 2-10 players through LAN gaming and if World Wide you need a Garena Application. You can also play alone with the computer as your enemy with the choices of easy, normal or insane. Many are hooked up with this kind of game specially the youth after classes. Now this prevent them from doing their homeworks and assignments at home. Unfortunately, this cause the students to skip classes or worst drop from the role. On the other hand, college students who are serious to finish their course and at the same time hooked with DOTA managed to budget their time in studying and playing they have plan specific times for studying, Try to study at the same time schedule each day and etc. They are aware of their priorities. They apply different techniques and styles in their studies. They know how to balance playing and studying. Addictions are an imbalance in a persons’ life. They have severe negative consequences for the addict himself and those closes to them. They often result in huge financial debts and the destruction of long fostered social relationships. They are characterized by an inability to stop or reduce a particular behaviors thus resulting in negative consequences. Playing the game Defense of the Ancient…Noob or Pro? 2

A. Background of the Study:
A report by the Council On Science And Public Health to the AMA cited a 2005 Entertainment Software Association survey of computer game players and noted that players of MMORPGs were more likely to play for more than two hours per day than other gamers. In its report, the Council used this two-hour-per-day limit to define "gaming overuse", citing the American Academy of Pediatrics guideline of no more than one to two hours per day of "screen time". However, the ESA document cited in the Council report does not contain the two-hour-per-day data. In a 2005 Tom's Games interview, Dr. Maressa Orzack estimated that 40% of the players of World of Warcraft (an MMORPG) were addicted, but she did not indicate a source for the estimate. She may have derived the estimate from the informal survey managed by Nick Yee at The Daedalus Project, who notes...
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