Effects of Online Games

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Chapter 1
PROBLEM AND ITS BACKGROUND
INTRODUCTION
When the internet was first created programmers from all over the world created different games that could be play over the internet.
Internet games (also known as online games) are games that are played online via the Internet. They are distinct from video and computer games in that they are normally platform independent relying solely on client side technology (normally called (‘plugins’). Normally all that is required to play internet games are a web browser and the appropriate plug in (normally available for free via plug-in makers website). A game played in a browser is often called browser-based games.

Online computer games provide an exciting and interactive medium for games play with in education. The computer industry obviously has been quite successful in attracting these young customers. From technical perspective one could point out that starting and playing electronic games has become easier in the past two decades. Most pupils therefore have learned about computer before teachers or other educators begin their instruction. Computer games may possibly become a part of the school curriculum. However, there are a number of issues which need to be addressed before using computer games in the classroom. Each game is developed for a variety of ages so many contain unsuitable content or themes for children at school. As time passes by, technology continues to evolve. Because of technology, new things were created that sustains and lightens human work. The researcher wants to know the effects of playing online games on the academic performances of the students North Marie Montessori Academy. The reason why the researcher have chosen this particular research topic was know the advantages and disadvantages of playing computer games on the academic performances of the selected high school students. The researcher aims to know how many high school students were addicted on playing online games. Some of the tasks of the researcher has to complete in order to attain the aims of the research paper were to do surveys within the NMMA, to know if the playing online games bring good or bad effects to the academic performances of the high school students. Some of the researcher intents were to help also some students when this research is already finished or done. BACKGROUND OF THE STUDY

Online gaming is a technology rather than a genre; a mechanism for connecting players together rather than a particular pattern of game play. Online games are played over some form of computer network, now typically on the Internet. Some of the advantages of playing online games are; the ability to connect to multiplayer games, although single-player online games are quite common as well, and the ability to build the confidence of the individual in the game that they’re used to play. Some of the disadvantages also on playing online games are; the students may be too much hooked on this game and may have insufficient time to study their lessons that their teachers taught them. STATEMENT OF THE PROBLEM

The main purpose of the study is to identify the effects of online games in the academic performances of the high school students in North Marie Montessori Academy. S.Y. 2012-2013. 1. What are the common games that the students usually play?

i. Garena Games
a. DOTA (Defense Of The Ancients)
b. LOL (League Of Legend)
ii. Facebook Games
a. Tetris
b. Dragon City
1. Who encouraged the students to play online games?
2. How do the online games affect the academic performances of the students? HYPOTHESIS
The following are the hypothesis formulated by the researchers: 1. Students lose their focus in their study.
2. Students can conquer their study and online games.
3. The online games may lead to eye damage.
OBJECTIVE OF THE STUDY
To know the effects of online games to the academic performances of the High School students. SIGNIFICANCE OF THE...
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