THE EFFECT OF VIDEO GAMES TO TEENAGER
A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device. The word videoin video game traditionally referred to cathode ray tube (CRT) display device, but it now implies any type of display device that can produce two or three dimensional images. The electronic systems used to play video games are known as platforms; examples of these are personal computers and video game consoles .These platforms range from large mainframe computers to small handheld devices. Specialized video games such as arcade games, while previously common, have gradually declined in use. Video games have gone on to become an art form and industry.
The input device used to manipulate video games is called a game controller, and varies across platforms. For example, a controller might consist of only a button and a joystick, while another may feature a dozen buttons and one or more joysticks. Early personal computer games often needed a keyboard for game play, or more commonly, required the user to buy a separate joystick with at least one button. Many modern computer games allow or require the player to use a keyboard and a mouse simultaneously. A few of the most common game controllers are gamepads, mouse’s, keyboards, and joysticks. Video games typically use additional means of providing interactivity and information to the player. Audio is almost universal, using sound reproduction devices, such as speakers and headphones. Other feedback may come via haptic peripherals, such as vibration or force feedback, with vibration sometimes used to simulate force feedback. In the early days of cartridge consoles, they were sometimes called TV games.
Early games used interactive electronic devices with various display formats. The earliest example is from 1947—a " Cathode ray tube Amusement Device" was filed for a patent on 25 January 1947, by Thomas T. Goldsmith and Estle Ray Mann, and issued on 14 December 1948, as U.S. Patent 2455992.
Inspired by radar display tech, it consisted of an analog device that allowed a user to control a vector-drawn dot on the screen to simulate a missile being fired at targets, which were drawings fixed to the screen.
Other early examples include:
* The NIMROD computer at the 1951 Festival of Britain *
* OXO a tic-tac-toe Computer game by Alexander S. Douglas for the EDSAC * in 1952
* Tennis for Two, an interactive game engineered by William Higinbotham in 1958
The term "platform" refers to the specific combination of electronic components or computer hardware which, in conjunction with software, allows a video game to operate. The term "system" is also commonly used.
In common use a "PC game" refers to a form of media that involves a player interacting with a IBM PC compatible personal computer connected to a video monitor. A "console game" is played on a specialized electronic device that connects to a common television setor composite video monitor. A "handheld" gaming device is a self-contained electronic device that is portable and can be held in a user's hands. "Arcade game" generally refers to a game played on an even more specialized type of electronic device that is typically designed to play only one game and is encased in a special cabinet. These distinctions are not always clear and there may be games that bridge one or...