Effect of Video Games

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CHAPTER I
THE EFFECT OF VIDEO GAMES TO TEENAGER
INTRODUCTION
A  video game  is an  electronic game  that involves human interaction with a  user interface  to generate visual feedback on a  video device. The word videoin  video game  traditionally referred to cathode ray tube  (CRT) display device,  but it now implies any type of  display device  that can produce two or three dimensional images. The electronic systems used to play video games are known as platforms; examples of these are personal computers and  video game consoles .These platforms range from large  mainframe computers  to small handheld devices. Specialized video games such as  arcade games, while previously common, have gradually declined in use. Video games have gone on to become an art form and industry.

The  input device  used to manipulate video games is called a game controller, and varies across platforms. For example, a controller might consist of only a button and a joystick, while another may feature a dozen buttons and one or more joysticks. Early personal computer games often needed a keyboard for  game play, or more commonly, required the user to buy a separate joystick with at least one button.  Many modern computer games allow or require the player to use a keyboard and a  mouse  simultaneously. A few of the most common game controllers are  gamepads, mouse’s, keyboards, and joysticks. Video games typically use additional means of providing interactivity and information to the player. Audio is almost universal, using sound reproduction devices, such as  speakers  and  headphones. Other feedback may come via haptic  peripherals, such as vibration or force feedback, with vibration sometimes used to simulate force feedback. In the early days of cartridge consoles, they were sometimes called  TV games.

Early games used interactive electronic devices with various display formats. The earliest example is from 1947—a " Cathode ray tube  Amusement Device" was filed for a patent on 25 January 1947, by Thomas T. Goldsmith  and Estle Ray Mann, and issued on 14 December 1948, as U.S. Patent 2455992.

Inspired by radar display tech, it consisted of an analog device that allowed a user to control a vector-drawn dot on the screen to simulate a missile being fired at targets, which were drawings fixed to the screen.

Other early examples include:
* The  NIMROD  computer at the 1951  Festival of Britain *
* OXO  a  tic-tac-toe  Computer game by  Alexander S. Douglas  for the  EDSAC *  in 1952
*
* Tennis for Two, an interactive game engineered by  William Higinbotham  in 1958

The term "platform" refers to the specific combination of  electronic components  or computer hardware which, in conjunction with software, allows a video game to operate. The term "system" is also commonly used.

In common use a "PC game" refers to a form of media that involves a player interacting with a  IBM PC compatible  personal computer connected to a video monitor. A "console game" is played on a specialized electronic device that connects to a common  television setor  composite video monitor. A "handheld" gaming device is a self-contained electronic device that is portable and can be held in a user's hands. "Arcade game" generally refers to a game played on an even more specialized type of electronic device that is typically designed to play only one game and is encased in a special  cabinet. These distinctions are not always clear and there may be games that bridge one or...
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