Dota Research Paper

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  • Topic: Warcraft III: Reign of Chaos, Defense of the Ancients, Blizzard Entertainment
  • Pages : 10 (3261 words )
  • Download(s) : 382
  • Published : February 26, 2011
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In the past decade, the computer gaming industry has grown from zilch to mammoth. The quality of game graphics and design enhanced with each new developed game. The latest games swept less new ones off the shelves of gamers. This was the case for almost all game genres especially with strategy games. However, a few strategy games developed by Blizzard Entertainment never seemed to lose their charm, in fact, they continually kept growing even more popular. One such game by Blizzard Entertainment is Warcraft III: Dota. Dota stands for Defense of the Ancients. Dota is not game itself; it is a multiplayer map on Warcraft III: The Frozen Throne. But because of its fame and ample differences with the rest of the game, this map is often considered an entirely separate game itself rather than just a map in The Frozen Throne. The idea in this game is that you are a hero from one of the two rival races; scourge and sentinels, and you fight your way through the defenses to destroy each others thrones. There is a vast variety of different heroes you can choose from each having its own special abilities. The game can support up to ten players, divided into two equal teams each representing one of the two races - sentinel or scourge. You can buy items with money you earn by killing enemy units and your hero increases in levels by gaining experience from battles. At each level change he learns a new ability. Heroes can cast spells, with almost every hero having his own distinct spells and attributes. The objective is to make your hero strong enough to defeat the enemy heroes and break down their towers and defenses. Dota was introduced as a map on The Frozen Throne, almost three years ago. It did not gain much attention initially, but then gradually started being appreciated by gamers around the world. Since then it has had more than sixty new versions released, each new version gaining more fame and success. Today, people all around the globe play Dota like it’s an addiction. It is a fascinating and particularly enjoyable game, which is easy to learn, and the amount of challenge it gives you endlessly grows the more you play. For any fan of strategy games, Dota is a ‘must try’ game.

DOTA Strategy
It’s hard for beginner to become a pro if you only play Dota for short of time. Now, i will try to give you some tips about one of a important strategy in Dota, it’s called Lane Control. Lane control means you’re staying in your lane, getting maximum experience and gold and denying your opponents the same experience and gold. There are several techniques to this. Here I provide basic explanations and guidelines to Lane Control in basic overview. Tip #1 Harassing

Harassing is a tactic to attack and try damaging your opponent hero to force him to stay away and play safely is the simplest way of controlling the lane. But there are many advanced points to it because you cannot attack your opponent hero direct to him in certain range. DotA is programmed so that every time you attack an enemy hero every enemy creep within about 400-500 range will attack you, so you might end up receiving more damage that you dealt. Tip #2 Last Hitting and Denying

To last hit means to try to deal the finishing blow to the enemy creep and gain gold for the kill, it gives you around 40-50 gold. But it is pretty hard to do with all your creeps pounding on them as well. Denying means killing your creeps to deny the enemy experience and gold. You can attack allied creeps if they are below half health. A normal creep kill gives around 60 experience, while a denied creep gives them only 24 exp to ranged heroes and 48 to melee (but I’m not sure about the numbers). This also requires good timing. Tip #3 Creep Blocking

To pull the creep’s meeting point to your side or behind your tower, you can consider creep blocking, that is, impeding the creep’s movement by means of walking in front of them and stopping from time to time, sometimes walking...
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