Do Video Games Promote Violence?

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Connor Natalino
There is much hype surrounding the launch of every new game system including Game Cube, XBox, Playstation 3 and all of their handheld portable equivalents. Affecting all sorts of people from children as young as age 4 all the way to 45 year-old adults, these video games have called for concern in our society regarding issues such as addiction, depression, and even aggression related to the playing of video games. A recent study of children in their early teens found that almost a third played video games daily, and that 7% played for at least 30 hours a week. What is more, some of these games being played like Mortal Combat, Marvel Vs. Capcom, and Doom are very interactive in the violence of slaughtering the opponent. The video game industries even put signs like "Real-life violence" and "Violence level - not recommended for children under age of 12" on their box covers, arcade fronts, and even on the game CDs themselves. According to the online encyclopedia, Wikipedia, the Truth in Video Game Rating Act (S.3935) was introduced by Senator Sam Brownback on September 27, 2006. The act required that the Entertainment Software Rating Board, known as the ESRB for short, have access to the full content of and hands-on time with the games it was to rate, rather than simply relying on the video demonstrations submitted by developers and publishers.[1] The bill makes no considerations for modifications or mods for short, total conversions, user generated content, procedurally generated content, unused disc space, blocked/disabled out portions of code, player behavior in online games, and various other factors out of the control of the developers (such as how the player decides to play the unsaid game).This bill was unacted upon during its original session and was reintroduced by Senator Brownback on February 14 2007 under the same title "the Truth in Video Game Rating Act" with a new session number (S.568). As of March...
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