“Designing and Testing a Prototype Interactive Multimedia Learning Cd (Myanmar Version) for Children 2 to 5 Years Old Based on Color Recognition

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Khin Hnin Pwint Pyone (S 71358): Module 303 (Research Project)

Khin Hnin Pwint Pyone BAMA0405 Module 303: Final Research
“Designing and testing a prototype interactive multimedia learning CD (Myanmar version) for children 2 to 5 years old based on color recognition.”

Course Supervisor:

Mr. T Hardie

Bachelor of Arts (Hons.) Multimedia Arts

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Khin Hnin Pwint Pyone (S 71358): Module 303 (Research Project)

Table of Contents
Summary…………………………………………. …….. Outline…………………………………………………... Chapter 1………………………………………….……. Introduction……………………………………………….............. 1.1 1.2 1.3 1.4 1.5 Computer based instruction………………………………. Objectives/aim……………………………………………. Learning outcomes……………………………………….. Behavioral approach of children in Myanmar……………. Color as the main curriculum……………………..............

6 8 10
10 12 13 14 14 15

Chapter 2......................................................................... Research Hypothesis……………………………………………… Research Questions………………………………………............... Literature Review………………………………………………….. 2.1 2.2 2.3 Introduction………………………………………………… Games and Education……………………………………… Games and Learning……………………………………….. 2.3.1 2.3.2 Learning competencies………………………………………... Games play and changing expectations of learning…………...

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16 17 17 19 20 21
21 23

2.4 2.5

Making learning fun………………………………………. Future direction of games and learning……………………

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Bachelor of Arts (Hons.) Multimedia Arts

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Khin Hnin Pwint Pyone (S 71358): Module 303 (Research Project)

2.5.1

The development of games and learning………………………

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2.6

The Action Research Model……………………………….. 2.6.1 2.6.2 Definition……………………………………………………… The action research process……………………………………

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27 28

2.7

The ADDIE Model…………………………………………

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Chapter 3………………………………………………... Research Methodology……………………………………………. 3.1 3.2 3.3 3.4 3.5 3.6 3.7 Research Family…………………………………………… Research Approach………………………………………… Research Design…………………………………………… Research Technique……………………………………….. Formative and summative evaluation……………………... Gathering user data………………………………………... Problems encountered……………………………………..

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32 32 33 36 39 41 44 45

Chapter 4……………………………………………….. Project/ Portfolio Activity………………………………………… 4.1 4.2 4.3 4.4.1 4.4.2 4.5.1 The idea development…………………………………….. Designing the curriculum………………………………… Choosing the characters…………………………………… Brief on how application works……………………………. Amendments made to the application………………………. Learning theories…………………………………………….

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46 46 47 48 49 51 53

Bachelor of Arts (Hons.) Multimedia Arts

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Khin Hnin Pwint Pyone (S 71358): Module 303 (Research Project)

4.5.2 4.5.3

Game plays and changing expectations of learning………... From “Fun” to “Flow”………………………………………

54 55

Chapter 5………………………………………………… Project Findings……………………………………………………. 5.1 5.2 5.3 Empirical usability test…………………………………….. Expert Interview…………………………………………… Experiment test with Group A and Group B………………. 5.3.1 5.3.2 5.3.3 5.3.4 5.3.5 5.3.6 Pre-test results………………………………………………… Observations during the experiment test………………………. Interpretations of observations………………………………… Post-test results………………………………………………... About the control group……………………………………….. Interpretations of results………………………………………..

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57 57 58 59
60 62 64 67 68 69

Chapter 6………………………………………………… Conclusions and Recommendations………………………………..

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71

References……………………………………………..…

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Appendix………………………………………………… Appendix A-1………………………………………………………. Appendix A-2………………………………………………………. Appendix A-3………………………………………………………..

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Bachelor of Arts (Hons.) Multimedia Arts

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Khin Hnin Pwint Pyone (S 71358): Module 303 (Research Project)

Appendix A-4……………………………………………………….. Appendix B-1……………………………………………………….. Appendix B-2……………………………………………………….. Appendix B-3……………………………………………………….. Appendix C-1………………………………………………………..

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Bachelor of Arts (Hons.) Multimedia Arts

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Khin Hnin Pwint Pyone (S...
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