Computer Generated Images

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  • Topic: Computer animation, 3D computer graphics, Computer graphics
  • Pages : 4 (1490 words )
  • Download(s) : 24
  • Published : February 4, 2011
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Doesn’t everyone love movies like Shrek or Happy feet? Well these movies are here thanks to Computer animation (or CGI animation), which is the art of creating moving images with the use of computers. Animation was put into use shortly after the first television was invented. The now common 3D models are a form of photorealism: performance capture that is used in the creation of virtual human characters. Many people think that CGI animation is just used for movies, but there are other ways it is improving our lives, such as solving crimes, advancing healthcare, revolutionizing mechanical industries, and assisting in architectural design, as well as advertisement agencies.

Computer animators work in a variety of fields. These include computer gaming, architecture, engineering, advertising, television and film, print media and multimedia/Internet. Often times, the computer animator will be involved in creating an animation centering around some existing product or design. Later this may be used for in-house or public presentations. They may be working with a team of designers or individually. In some cases, as in the film and computer gaming industry, the computer animator will be involved in creating an animation of a fictional nature, often within a team working from a storyboard or story-concept (Marcovitz). Computers can be used in every step of sophisticated animation — for example, to automate the movement of the rostrum camera or to supply the in-between drawings for full animation. When a three-dimensional figure is translated into computer terms (digitized), the computer can generate and display a sequence of images that seem to move or rotate the object through space. Hence computer animation can simulate highly complex motion for medical and other scientific researchers, as well as for feature films. It’s essentially a digital successor to the art of stop motion animation of 3D models and frame-by-frame animation of 2D illustrations. For 3D animations,...
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