Computer Bus Arhitecture

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Bus (computing)
From Wikipedia, the free encyclopedia

4 PCI Express bus card slots (from top to bottom: x4, x16, x1 and x16), compared to a 32-bitconventional PCI bus card slot (very bottom) In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers. Early computer buses were parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same logical functionality as a parallel electrical bus. Modern computer buses can use both parallel and bit serial connections, and can be wired in either a multidrop (electrical parallel) or daisy chain topology, or connected by switched hubs, as in the case of USB. |

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[edit]Background and nomenclature
Computer systems generally consist of three main parts, the central processing unit (CPU) to process data, main memory to hold the data to be processed, and a variety of peripherals to communicate that data with the outside world. An early computer might use a hand-wired CPU of vacuum tubes, a magnetic drum for main memory, and a punch tape and printer for reading and writing data. In a modern system we might find a multi-core CPU, DDR3 SDRAM for memory, a hard drive for offline data, a graphics card and LCD display as a display system, a mouse andkeyboard for interaction, and a Wi-Fi connection for networking. In both examples, computer buses of one form or another move data between all of these devices. In most traditional computer architectures, the CPU and main memory tend to be tightly coupled. The microprocessor conventionally has a number of electrical connections called "pins" that can be used to select an "address" in the main memory, and another set of pins to read and write the data stored at that location. In most cases, the CPU and memory share signalling characteristics and operate in synchrony. The bus connecting the CPU and memory is one of the defining characteristics of the system, and often referred to simply as the system bus. It is possible to allow peripherals to communicate with memory in the same fashion, attaching adaptors in the form of expansion cards directly to the system bus. This is commonly accomplished through some sort of standardized electrical connector, several of these forming the expansion bus or local bus. However, as the performance differences between the CPU and peripherals varies widely, some solution is generally needed to ensure that peripherals do not slow overall system performance. Many CPUs feature a second set of pins similar to those for communicating with memory, but able to operate at very different speeds and using different protocols. Others use smart controllers to place the data directly in memory, a concept known as direct memory access. Most modern systems combine both solutions, where appropriate. As the number of potential peripherals grew, using an expansion card for every peripheral became increasingly untenable. This has led to the introduction of bus systems designed specifically to support multiple peripherals. Common examples are the SATA ports in modern computers, which allow a number of hard drives to be connected without the need for a card. However, these high-performance systems are generally too expensive to implement in low-end devices, like a mouse. This has led to the parallel development of a number of low-performance bus systems for these solutions, the most common example being Universal Serial Bus. All such examples may be referred to as peripheral buses, although this terminology is not universal. In modern systems the performance difference between the CPU and main memory has grown so great that increasing amounts of high-speed memory is built directly into the CPU, known as acache. In such systems, CPUs communicate using high-performance buses that operate at speeds much...
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