Computer Games have emerged as a popular leisure time activity that many students spend time with. Computer Games were defined as games played on personal computers, Laptop or Notebook. Many educators perceive recreational Computer Games as ‘ time wasters ’. Whilst entertaining games are perceived as not being useful for education and academicians think that the game market has few educationally valuable products.
Problem / Topic Background
The increasing popularity of computer games stimulated a certain amount of research interest in their Effects. Many studies have provided support for the argument that Computer game playing is potentially addictive. With the ever-increasing interest and participation of young generation in this activity, much concern has been expressed about the Effects of these games on them. The increase in the home computer games market has resulted in the ready availability of such games. With this have come concerns about: the amount of time student spend on playing games; whether this is at the expense of other activities; and possible detrimental Effects. In addition, these games’ popularity tends to be based on their realistic effects, clever marketing strategies which are aimed at young generation and an ever-increasing emphasis on violence and destruction.
Purpose / Terms of reference
This study was conducted to investigate the perceptions of a group of prospective students of KTD, Kelantan. It was designed as a survey research study with the purpose of portraying their general opinion and view toward Computer Games addiction and implications for the player’s level of behaviour and its Affects on students specificly.
Source
The term Computer Games used in this survey in place of a variety of other terms, such as PC games or Online games. Both qualitative and quantitative data were collected through a survey instruments :
i. A printed questionnaire form.
- Random sampling methods were used to select... [continues]
Problem / Topic Background
The increasing popularity of computer games stimulated a certain amount of research interest in their Effects. Many studies have provided support for the argument that Computer game playing is potentially addictive. With the ever-increasing interest and participation of young generation in this activity, much concern has been expressed about the Effects of these games on them. The increase in the home computer games market has resulted in the ready availability of such games. With this have come concerns about: the amount of time student spend on playing games; whether this is at the expense of other activities; and possible detrimental Effects. In addition, these games’ popularity tends to be based on their realistic effects, clever marketing strategies which are aimed at young generation and an ever-increasing emphasis on violence and destruction.
Purpose / Terms of reference
This study was conducted to investigate the perceptions of a group of prospective students of KTD, Kelantan. It was designed as a survey research study with the purpose of portraying their general opinion and view toward Computer Games addiction and implications for the player’s level of behaviour and its Affects on students specificly.
Source
The term Computer Games used in this survey in place of a variety of other terms, such as PC games or Online games. Both qualitative and quantitative data were collected through a survey instruments :
i. A printed questionnaire form.
- Random sampling methods were used to select... [continues]
Cite This Essay
- APA
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(2011, 07). Computer Addiction. StudyMode.com. Retrieved 07, 2011, from http://www.studymode.com/essays/Computer-Addiction-742491.html
- MLA
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"Computer Addiction" StudyMode.com. 07 2011. 07 2011 <http://www.studymode.com/essays/Computer-Addiction-742491.html>.
- CHICAGO
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"Computer Addiction." StudyMode.com. 07, 2011. Accessed 07, 2011. http://www.studymode.com/essays/Computer-Addiction-742491.html.