Chapter 2

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RPG Game: Mystic Tails

An Undergraduate Term Paper
Presented to the Computer Science Department
College of Science
De La Salle University – Dasmariñas

Presented by:
Johji Bulaso
Derek Anas
Brian Flores

Presented to:
Mrs. Rhoda Sanares

Chapter 1

Background of the Study

3D games plays a major role in the gaming industry it satisfies the user with its astonishing and realistic graphics. 3D means three-dimensional which has width , height and depth same with our physical environment but less detailed.

History of 3D real-time games in the computer falls back to year 1984 to the 8-bit computer ZX Spectrum . On this computer with 4 colors and memory of tens of kilobytes was 3D game a peak of art. Later more powerful 8-bit computers came like the Amiga (also 16-bit version) and the Atari. The graphics (mostly on Amiga) was much better.

It was a revolution in the world of entertainment when first 16-bit PCs came and company id Software (and mostly the programmer John Carmack) created the game Wolferstein 3D back in 1992. It was the first game where textures were used. All objects were painted using the billboarding method. It’s true, that there was only one rotation axis computed (left/right), only (perfectly vertical) walls were painted with the texture and all levels were basically 2D but popularity of that game (and sequel Spear of Destiny) indicated what people want to play. In the year 1993 id Software overcame themselves and the game DOOM advanced the limit of what is possible. Game works in higher resolutions, textures are used also on the roof and the floor and the rooms are no more flat, but full of steps and rises. Rotation was possible around two axes (left/right and up/down) and all moving objects were rendered using billboards. The game introduced network deathmatch and cooperative mode. John Carmack and id Software are legends from that moment. Game had a sequel named DOOM2. Next revolution game was...
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