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RPG Game: Mystic Tails

An Undergraduate Term Paper
Presented to the Computer Science Department
College of Science
De La Salle University – Dasmariñas

Presented by:
Johji Bulaso
Derek Anas
Brian Flores

Presented to:
Mrs. Rhoda Sanares

Chapter 1
Introduction

Background of the Study

3D games plays a major role in the gaming industry it satisfies the user with its astonishing and realistic graphics. 3D means three-dimensional which has width , height and depth same with our physical environment but less detailed.

History of 3D real-time games in the computer falls back to year 1984 to the 8-bit computer ZX Spectrum . On this computer with 4 colors and memory of tens of kilobytes was 3D game a peak of art. Later more powerful 8-bit computers came like the Amiga (also 16-bit version) and the Atari. The graphics (mostly on Amiga) was much better.

It was a revolution in the world of entertainment when first 16-bit PCs came and company id Software (and mostly the programmer John Carmack) created the game Wolferstein 3D back in 1992. It was the first game where textures were used. All objects were painted using the billboarding method. It’s true, that there was only one rotation axis computed (left/right), only (perfectly vertical) walls were painted with the texture and all levels were basically 2D but popularity of that game (and sequel Spear of Destiny) indicated what people want to play. In the year 1993 id Software overcame themselves and the game DOOM advanced the limit of what is possible. Game works in higher resolutions, textures are used also on the roof and the floor and the rooms are no more flat, but full of steps and rises. Rotation was possible around two axes (left/right and up/down) and all moving objects were rendered using billboards. The game introduced network deathmatch and cooperative mode. John Carmack and id Software are legends from that moment. Game had a sequel named DOOM2. Next revolution game was released in the year 1995 - Descent by Parallax software. It allows movement and rotation in every direction. Attempts with the Virtual Reality helmets began in that time, but because of low resolution of the head mounted displays and small computational power of the PC they were not successful. The Quake was released in the year 1996 (again Carmack and id Software). And it was a breakthrough in the 3D computer games. Every in-game model was fully 3D.Other features are - mipmapping, dynamic scene lighting (vertex only) and static objects were shaded using lightmaps.

Purpose and Description

The researchers goal is to develop a good quality game with 3D gameplay. The game is inspired by one of the famous games back in late 20’s which is “Tomba 2” . Ore! Tomba (Me! Tomba) in Japan, Tomba! in North America and Tombi! in Europe, is a platform game developed by Whoopee Camp for the Sony PlayStation. Tomba! was followed by a sequel titled Tomba! 2: The Evil Swine Return. The colorful imaginative atmosphere and innovative gameplay of Tomba! has continued to keep it nostalgically popular with gamers. The series is the brainchild of Tokuro Fujiwara, who also created the Ghosts'n Goblins and produced the Mega Man series. It was also one of the first PlayStation games to take advantage of the DualShock feature.

Tomba! is a side-scrolling platformer in which players control Tomba, a wild boy on the search for his grandfather's bangle that was stolen by some evil pigs. Although Tomba is normally restricted to a two-dimensional plane, there are certain points where he can jump or climb onto a new plane. Tomba's main method of attack is to jump on top of enemies to grab them, allowing him to hop around on them before throwing them away. This can also be used to open other objects such as eggs or treasure chests. Tomba is also able to use various projectile weapons such as maces and boomerangs and can swing on branches and poles.

Our game is an RPG game which is called...
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