Capstone Memory Game

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  • Topic: Android, Android Market, Google
  • Pages : 11 (3130 words )
  • Download(s) : 255
  • Published : April 1, 2013
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Chapter I
Introduction

Background of the Project

Today’s society is the age of computers, laptops, cell phones and gadgets, With today’s youth being more in demand and in style for the latest update in technology. It is safe to say that technology is in their hands. Literally with new gadgets popping out almost every month, the android industry is getting bigger, more in demand, thus the demand for new application also increases.

The project team decided to create an android based game entitled ICON SPLASH, to entertain, educate and provide enjoyment to android users. Our game is based on the old card game Pairs - II from the NOKIA 3315 where the user will uncover pictures to find pairs, but use as few tries as possible. In time trial mode, you must find all the pairs before the bomb explodes. To advance to the next level, you must match all the pairs before the dynamite fuse runs out. Use option level to choose the difficulty of the game. This is one of the games that we have used as our basis in creating this game.

  The game consists of icons which will be shown on a given time depending on the stage. For a few seconds the icon will appear then fade and another set of icons will be displayed, select the first icons that you saw among the second batch of icons. This will go on to the next stage or until the timer stops which declares the end of the game. The game allows 2 players in which the players will take turns. Every stage has a random set of game (each has a random of five games that the application itself will select) this is done in order for the game not to be cheated, by repeating the stages.

Purpose and Description

This project aims to develop a memory game that is both educational and fun at the same time. This game may help enhance the concentration and memory of the individual. This game is a memory game by a

Specific Objectives

The goal of this project is to create a game application for an android platform that aims to promote a fun, attractive and educational game for android users to enjoy.

Mental Development

* Just as physical exercise can make and keep your body stronger, mental exercise can make your brain work better and lower the risk of mental decline. Memory games such as Icon splash help the user in improving one’s memory by exercising his concentration and memorizing ability while enjoying it at the same time.

Social Development

* This Game can also promote mental alertness and good sportsmanship. This memory games promote social development between users by creating a 2 player game system in which the player take turns in playing the game and competing for a higher score. Whoever gains the higher score wins the match.

Fun

* Though it can sometimes go against the grain, it's all right for a kids' game to be all about fun for the child. True, it's easy (and tempting) to turn every game into some kind of learning experience, but kids need time off, too. According to Richard Louv, author of "Last Child in the Woods," unstructured play time can be every bit as valuable to a child's development as regular instruction in the classroom. Observing children on the playground, you can see that even self-directed play often develops children on one or more levels.

Scope and Limitations of the Project

* This project focuses on creating a memory game for an android platform for users of android OS to enjoy.

* The game runs on an android Operating system using an Ice cream sandwich or gingerbread version with a 480x800 resolution.

* The game consists of Icons in which the users will match. It also consists of 15 levels ranging from easy, medium to hard where the first 5 levels will be considered as easy and the second 5 levels will be considered as medium and the last 5 levels will be considered as hard.

* Each level is locked you must clear the stages first before you can advance to the next round.

* The game can be...
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