Preview

Bibliography

Satisfactory Essays
Open Document
Open Document
1117 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Bibliography
REDMOND, Wash., Nov. 13, 2006 - A different kind of video game system demands a different kind of marketing effort. That's why Nintendo is moving to unprecedented lengths to let people see, feel and experience the unparalleled new Wii™ system, created to be easily used by anyone. Nintendo's multimillion-dollar marketing campaign spotlights that Wii is the only new video game system every member of a household can enjoy.

Gaming for the masses is seen in every element of the marketing campaign, from an online social-networking community and sampling events in average people's homes to urban "gaming" hours, retail midnight madness events, a multi-city music tour and extended hands-on opportunities in malls nationwide. Across the country, men and women, young and old, experienced and not, are getting their hands on Wii and helping usher in a new generation of video gamers.

Already Nintendo's viral efforts have paid off. In a 24-hour period in early November, Wii served as the centerpiece of a multipart South Park episode, appeared on the front page of The Wall Street Journal, made People magazine's Style Watch gift guide issue, was featured in an NPR report about hot holiday gifts and had a BusinessWeek feature note: "industry execs and analysts are already calling a winner: Nintendo's Wii." And all of this before the system has even launched.

"Our plan to market Wii broadly with hands-on experiences continues to pay off," says George Harrison, Nintendo of America's senior vice president of marketing and corporate communications. "Wii introduces new ways to play to expand both the appeal of games and the audience of gamers, and our marketing campaign is central to that."

Hands-on Sampling

Wii Ambassador Program: The yearlong initiative identified ambassadors in markets throughout the country. These ambassadors are of three categories: multigenerational families, hard-core gamers and modern moms. During the initial phase, Nintendo hosted events for each

You May Also Find These Documents Helpful

  • Powerful Essays

    Responding To The Wii

    • 1072 Words
    • 4 Pages

    Given the current market scenario, Sony will have to fight on both fronts. The Wii has unlocked a new segment of the market. Sony should adapt its strategy to address this new market. But Sony must not lose sight of the big picture, to win the long term race for the “center of the living room”. Sony should leverage its relation with game developers to introduce simpler games for the casual gamer. It has to keep targeting the hardcore gamer and it must continue to provide additional value as a single device for gaming, streaming movies and television, internet surfing, video conferencing etc.…

    • 1072 Words
    • 4 Pages
    Powerful Essays
  • Good Essays

    Wii Case Study

    • 2477 Words
    • 10 Pages

    1. The video games industry is the economic sector involved in the development, manufacturing and selling of electronic gaming devices, software, and accessories. The case study focuses on video game consoles (also known as platforms), electronic systems that are primarily used for playing video games on a TV. In the past decades, the video game industry has become a huge part of the entertainment industry: it started as a small market niche in 1972 and, since then, has rapidly grown from focused markets to mainstream. I chose to use “Porter’s Five Forces” model to better understand the underlying factors influencing the overall attractiveness of the video game industry.…

    • 2477 Words
    • 10 Pages
    Good Essays
  • Satisfactory Essays

    The Microsoft and Sony are competitors for Nintendo Wii. And Nintendo is doing pretty good compared to these companies.…

    • 297 Words
    • 2 Pages
    Satisfactory Essays
  • Satisfactory Essays

    History of Nintendo

    • 521 Words
    • 3 Pages

    With Nintendo’s boost in confidence they decided to take the next step and jump into the gaming industry by setting up coined operated video games which were a great hit with the younger generation. This was nothing compared to the…

    • 521 Words
    • 3 Pages
    Satisfactory Essays
  • Powerful Essays

    XBox Vs. PS4

    • 3148 Words
    • 13 Pages

    The game console industry is unpredictable, as the market leader changes as frequently as new games being released. Currently, the most prominent console manufacturers in the industry are Sony (PlayStation), Microsoft (Xbox), and Nintendo (Wii). While Sony and Microsoft focus on powerful machines and games targeted at older teens and young adults, Nintendo’s family friendly, less graphically polished consoles target an entirely different market, and is not applicable to the Sony/Microsoft battle.…

    • 3148 Words
    • 13 Pages
    Powerful Essays
  • Good Essays

    Wii Fit Promotion

    • 937 Words
    • 4 Pages

    Nintendo knows that it has a unique and attractive product to a wide demographic at an affordable price. To generate the sales and profits that we have forecasted though will require all of the above features to be effectively communicated to our customers. This is where promotion enters the marketing mix. This mix will consist of a blend of personal selling, advertising, sales promotion, public relations, and web site. Our promotional strategy will be based on the Wii Fit target audience and their goals.…

    • 937 Words
    • 4 Pages
    Good Essays
  • Powerful Essays

    [ 6 ]. "Nintendo Wii." Encyclopedia Britannica. Encyclopedia Britannica Online. Encyclopedia Britannica, 2011. Web. 23 Apr. 2011. .…

    • 2732 Words
    • 11 Pages
    Powerful Essays
  • Satisfactory Essays

    Supply

    • 527 Words
    • 2 Pages

    SUMMERY: Wii (pronounced as ‘we’) is most popular gaming console today coming from the basket of gaming giant Nintendo. Nintendo launched Wii not to enter into competition of already existing segment of gaming console like its own Game Cube, Sony’s Play station or Microsoft’s Xbox 360 but to create a new gaming population. Wii is totally different in terms of operation as it involves a gamer as part of gaming by connecting gamers body movement with the movement of character in the game. Beside that it offers some exciting games which involves exercising and aerobics. It offers something for everybody, from children’s to aged all find a reason to have a Wii and that is how it was promoted and advertised from beginning. Its success is not less than Ipod’s success.…

    • 527 Words
    • 2 Pages
    Satisfactory Essays
  • Good Essays

    Nintendo Case Study

    • 716 Words
    • 3 Pages

    In it's early years, Nintendo's strategy was to bring video game experience most commonly found in public venues such as the Donkey Kong arcade game into the users home. This differentiation strategy proved highly successful for Nintendo as they were the first to give the user an affordable gaming console with many different games available for the Nintendo Entertainment System or NES. This continued with the release of numerous versions of the Game Boy and Nintendo DS as users could take their games with them anywhere they went which was unheard of from rivals such as Sony and Microsoft at the time. As competition grew with Sony, Sega,…

    • 716 Words
    • 3 Pages
    Good Essays
  • Better Essays

    Brand As I have mentioned above, Nintendo is one of the highest competitive worldwide game companies, created many well-known, household industry icons such as Super Mario, Wii Fit, Wii Sports and The Legend of Zelda, all of which not only improved the brand to be more recognizable and irreplaceable but also enable it to gain customer loyalty. With the strongly helpful background, Wii was born with people’s expectation. It is a fantastic beginning to get marketing success.…

    • 1512 Words
    • 7 Pages
    Better Essays
  • Satisfactory Essays

    Nintendo is dedicated to the long-term development of the interactive entertainment industry, devoting its resources towards maximizing the latest technology to create the most innovative, interactive entertainment products in the world. And to find out an effective way to communicate customer’s need to ensure Nintendo could develop products to successfully fulfill customer’s expectations.…

    • 537 Words
    • 3 Pages
    Satisfactory Essays
  • Powerful Essays

    This essay focuses on the global marketing strategy of the Nintendo Wii, in particular the segmentation, targeting and positioning strategies and the communication adaptation adopted for the promotion of Nintendo Wii in the three key markets of Japan, United Kingdom (UK) and United States of America (US).…

    • 2682 Words
    • 11 Pages
    Powerful Essays
  • Powerful Essays

    The video game industry had been dominated by Sony's Playstation and Microsoft's Xbox; to compete with them, Nintendo re-invented video gaming, making it more social, more intuitive and physically engaging. The Wii was revolutionary, and it was the device that made video gaming as widely enjoyed as board or card games. The feature that set the Wii apart from both its competitors and its ancestors was the Wii remote, the device’s control pad. Instead of the traditional bulky, button-studded joystick, Nintendo came out with a sleek wand that resembled a television remote control. It was connected to the console wirelessly, and more importantly, it was equipped with an innovative motion sensor that detected movement and rotation in three dimensions. Wii also managed to reduce costs by eliminating high end graphics and CPU power which enabled the company to sell the product at a very competitive price. A brilliant example of differentiation and low cost as espoused by blue ocean…

    • 1263 Words
    • 6 Pages
    Powerful Essays
  • Satisfactory Essays

    Interviews posted on the company's official website, the new games console, Wii, will have an updatable operating system. He states that Wii is the first system from Nintendo that will evolve in a continuous manner. Even after customers buy the console, they will be able to expand and diversify their gaming experience through operating system updates.…

    • 526 Words
    • 3 Pages
    Satisfactory Essays
  • Good Essays

    the wii

    • 340 Words
    • 2 Pages

    A distinguishing feature of this game is its wireless controller, the Wii Remote, which can be used as a handheld pointing device and detects movement in three dimensions. Another distinctive feature of the device is WiiConnect24, which enables it to receive messages and updates over the Internet while in standby mode. It is sold in Egypt since 2008 and found in big kids stores only. It is sold in Egypt for almost 2000 LE. Their recent logo is “Power up your family game night” . This is because it can be played by the whole family where it will add lots of fun. So, in our case where there is a family of 5 : The father, mother, Hana 2 years old, Ahmed 6 years old, and Mahmoud 20 years. This family decided to buy the new Wii when they saw the ad in one of the kids shops, as they wanted to experience the fun of having all the family compete together in one game.…

    • 340 Words
    • 2 Pages
    Good Essays