Artemis Fowl: The Eternity Code
To start this story, Eoin Colfer introduces the characters and setting in an unusual fashion. Since this book is a sequel, he has the difficult task of introducing the characters to new readers while still keeping it interesting for the ones who have stayed with him through the previous books. He accomplishes this masterfully and with a BANG. He immediately hooks the reader and simultaneously explains the complicated web of his excellent cast of characters. We begin in a Knightsbridge Bistro, present time, and are introduced to the protagonist: a pale adolescence genius by the name of Artemis Fowl and his trusty Eurasian bodyguard Butler. We are also introduced to the antagonist: the shadowy American businessman and fugitive John Spiro and his hulking, beastly, body guard Arno Blunt. Artemis is there to present an offer to the dangerous American. Artemis has stolen fairy technology in the form of a cube (all of which is explained in the prior books) that can read any mechanical information and present it with incredible speed and precision. His offer is that he will not release this incredible product for 9 months, and in that time Spiro can sell all his stock and put it into Fowl Industries. John is suspicious and asks for a demonstration. He requests that Artemis track all the laser satellites monitoring him at that specific moment. Fowl is happy to comply and the machine begins to whirl. It picks up satellites belonging to the FBI and other government owned operations. It then tells them that the LEP is monitoring him as well. Artemis is stunned and quickly shuts up the box. Spiro is confused by the LEP warning, but doesn’t think much of it. Then the inciting incident happens. Artemis and Butler suddenly find that all the restaurants occupants are arms and trained on the two heroes. Spiro has been in control the entire time and with a chuckle he leaves with the cube clamped tightly in his hands. He leaves...
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