Annotated Bibliography

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  • Topic: Video game, Nonviolent video game, Video game controversy
  • Pages : 5 (1347 words )
  • Download(s) : 363
  • Published : July 13, 2011
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Monica Alvarez
English 112
June 29, 2011
Annotated Bibliography

Dini, Kourosh. (2008). Video Game Play and Addiction. New York:
iUniverse, Inc.

In “Video Game Play and Addiction” the author Kourosh Dini, MD explores and answers questions parents may have that affect their children. He attempts to present an educated, fair discussion on the advantages and disadvantages of gaming from a psychological view. It is written for parents who want to know more about the influence of video games and what is safe for their children. He explores what to consider in assessing your child for addiction or problematic play.

I will use Dini’s information to show that video games can have a negative effect on children.

Dorman, Steve M. (1997). Video and Computer Games: Effect on Children and Implications for Health Education. Journal of School Health. Vol 67. Issue 4. Retrieved June 29, 2011 from EBSCOhost.

Dr. Steve Dorman examines both the psychological and physiological effects of video and computer games on children in the United States. He investigates the effects this technology may have on education, health and society. He includes an evaluation of games by parents and teachers and the positive effects of game usage. He analyzes the use of technology, exploring both the negative and positive effects of games. I will use Dr. Steve Dorman’s article to realize the persuasive influence of video and computer based games. His emphasis will be the focus of my argument.

Gentile, Douglas A., Ph.D. (2009). The Effects of Video Games on Children: What Parents Need to Know. Pediatrics for Parents. Retrieved June 29, 2011 from[->0]

The Author, Douglas A. Gentile, Ph.D, is directing his article to parents. He discusses the fact that games are natural teachers, and that they can have both a negative and positive impact on children. He asserts the fact that parents need to monitor gaming and can therefore control many of the negative effects. He creates five major assertions in regard to video games. There are quotes, by this author, of research and studies done. He pointedly details research relating the time children engage in video games and the subsequent effects. I will use Gentile’s research on the effects of gaming to show that excessive gaming can have a negative effect on children.

Greitemeyer, T., & Osswald, S. (2010). Effects of prosocial video games on prosocial behavior. Journal of Personality and Social Psychology, 98(2), 211-221. doi:10.1037/a0016997

In this study the authors are saying that video games can have either a negative or positive effect on social behavior depending on what type of game it is. In the present research, 4 experiments examined the hypothesis that playing a prosocial (relative to a neutral) video game increases helping behavior. In fact, participants who had played a prosocial video game were more likely to help after a mishap, were more willing (and devoted more time) to assist in further experiments, and intervened more often in a harassment situation. Results further showed that exposure to prosocial video games activated the accessibility of prosocial thoughts, which in turn promoted prosocial behavior.

I will use Greitemeyer and Osswald’s article to support the fact that video games can be positive depending on the game.

Hall, R. W., Day, T., & Hall, R. W. (2011). A Plea for Caution: Violent Video Games, the Supreme Court, and the Role of Science. Mayo Clinic Proceedings, 86(4), 315-321. doi:10.4065/mcp.2010.0762

On November 2, 2010, the US Supreme Court heard arguments in the case of Schwarzenegger v Entertainment Merchants Association, with a ruling expected In 2011. This case addressed whether states have the right to restrict freedom of speech by limiting the sale of violent video games to minors. To date, 8 states have tried to pass legislation to this effect, with all attempts...
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