Academic Performance and Use of Electronic Gadgets Among Secondary Students

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Chapter 1
THE PROBLEM AND ITS SETTING

Background of the Study

Development in the world is expanding to new levels. Let it be anything, technology has made things more knowledgeable and convenient. Today, the world has turned into a world of electronic gadgets. The electronic gadgets have advanced in various ways. Today, you will find gadgets that fulfill your everyday needs. These gadgets can be anything from a grinder to a camcorder to a laptop. 

The origins of the word "gadget" trace back to the 19th century. According to the Oxford English Dictionary, there is anecdotal evidence for the use of "gadget" as a placeholder name for a technical item whose precise name one can't remember since the 1850s; with Robert Brown's 1886 book Spunyarn and Spindrift, A sailor boy’s log of a voyage out and home in a China tea-clipper containing the earliest known usage in print. These can be given as gifts to boys as well as girls. You can gift a play station or any game to a school going boy on his birthday or any occasion. A college going boy can be gifted a laptop or a handy cam, whichever is important and useful to him. Videos are not only created for college projects but, today they can also be created during family or friends. Get-togethers or some family functions. They store family memories for years which can be watched whenever you feel like watching them. Gadgets like cellular phones are used on a daily basis to communicate with your near and dear ones. You can also gift it to them. In the software industry, "Gadget" refers to computer programs that provide services without needing an independent application to be launched for each one, but instead run in an environment that manages multiple gadgets. There are several implementations based on existing software development techniques, like JavaScript, form input, and various image formats It is on this situation that the researcher was intended to conduct an investigation to identify the perception of secondary students about the use of electronic gadgets, the advantages, disadvantages and effects as well. Statement of the Problem

The main purpose of this study is to determine the academic performance and use of electronic gadgets among secondary students of CSULS S.Y: 2012-2013. In addition, the advantages, disadvantage and effectiveness of these problems were also determined. This is done through descriptive survey using questionnaire to be answered by students of CSULS. Specifically, the survey will answer the following questions: 1. What is the profile of CSULS students in terms of:

a. Age
b. Gender
c. Year and Section
d. Academic Performance
e. Monthly Income
2. What are the different electronic gadgets that are used by CSULS students? 3. Does the frequent use of electronic gadgets affects and influences students’ academic performance? 4. Is there any relationship between the profile and the kind of electronic gadget used by CSULS students?

Significance of the Study

The result of this research study determined the academic performance and the use of electronic gadgets among secondary students of CSULS; S.Y 2012- 2013. In that way, one will have an idea on what teenage magazine shall he/she use.

The Parents, this research would tell them on what particular electronic gadgets brings usefulness and harm to their children. The Students, themselves will know on what electronic magazine shall be a help and a hindrance for their academic performance.

The Researcher, this research study will aid the students and the parents as well on the limitations of use of electronic gadgets.

Scope and Delimitations
The study is conducted to determine the academic performance and use of electronic gadgets among secondary students of Catanduanes State University Laboratory Schools. From Grade-7 to Fourth year students SY: 2012-2013.

It focuses mainly on the...
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