Academic Assay

Topics: Video game, Game, Entertainment Pages: 3 (1057 words) Published: March 3, 2013
Video Game’s and their Effect on Young Children
The social and ethical trends that form the various different aspects of Youth Culture are both vast and mysterious. From sporting pursuits to a child’s first ever jigsaw puzzle the young mind is always working overtime exploring different elements of learning and occupation. Generally, Youth Culture is shaped by the media and the evolving minds exposure to entertainment. Entertainment, in all of its forms is a diversion from what the mind considers meticulous or boring, therefore entertainment is essentially amusement. Entertainment can be grasped in countless ways from the humble soccer ball to the now social “norm” of computer and console games. The “game” has always kept people entertained and the modern era is no exception, only the context and form in which games are shown today are drastically different to what games once were. Games were formerly in the shape of a table/board and human interaction however nowadays the primary forms of games are displayed through the medium of Consoles, Computers, Arcades, Portable Digital Consoles (GameBoy etc) and Virtual Platforms. This essay will explain and discuss, compare and contrast the different aspects of the impact of computers games in todays society and how the games effect young children in a negative way. Games are a very quick and amusing way to be entertained. Not so long ago, games were more or less a gathering of several people conforming to play a competition style activity such as Soccer, Rugby, Cricket, Tennis and Baseball. The other form of game was constricted to simple board and table games such as Backgammon, Card Games, Chess, Checkers and Monopoly. All of these games, whether it be board or outdoors were the interaction between other people who were there at the time. The gaming and entertainment industry is a multi-billion dollar a year industry and is growing by 50% per year, a figure that is reflective of the amount of time children spend in...
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