Ultimate Football Explained in 8 Simple Rules
1. Initiate Play -- Each point begins with both teams
lining up on the front of their respective end zone
line. The defense throws ("pulls") the football to the
offense. A regulation game has seven players per team.
2. Scoring -- Each time the offense completes a pass
in the defense's end zone, the offense scores a point.
Play is initiated after each score.
3. Movement of the Football -- The football may be advanced in any direction by completing a pass to a teammate.
Players may not run with the football. The person with the
football ("thrower") has ten seconds to throw the football.
The defender guarding the thrower ("marker") counts
out the stall count.
4. Change of possession -- When a pass in not
completed (e.g. out of bounds, drop, block,
interception), the defense immediately takes
possession of the disc and becomes the offense.
5. Substitutions -- Players not in the game may
replace players in the game after a score and during
an injury timeout.
6. Non-contact -- No physical contact is allowed
between players. Picks and screens are also
prohibited. A foul occurs when contact is made.
7. Fouls -- When a player initiates contact on another
player a foul occurs. When a foul disrupts possession,
the play resumes as if the possession was retained. If
the player committing the foul disagrees with the foul
call, the play is redone.
8. Self-Refereeing -- Players are responsible for
their own foul and line calls. [continues]
1. Initiate Play -- Each point begins with both teams
lining up on the front of their respective end zone
line. The defense throws ("pulls") the football to the
offense. A regulation game has seven players per team.
2. Scoring -- Each time the offense completes a pass
in the defense's end zone, the offense scores a point.
Play is initiated after each score.
3. Movement of the Football -- The football may be advanced in any direction by completing a pass to a teammate.
Players may not run with the football. The person with the
football ("thrower") has ten seconds to throw the football.
The defender guarding the thrower ("marker") counts
out the stall count.
4. Change of possession -- When a pass in not
completed (e.g. out of bounds, drop, block,
interception), the defense immediately takes
possession of the disc and becomes the offense.
5. Substitutions -- Players not in the game may
replace players in the game after a score and during
an injury timeout.
6. Non-contact -- No physical contact is allowed
between players. Picks and screens are also
prohibited. A foul occurs when contact is made.
7. Fouls -- When a player initiates contact on another
player a foul occurs. When a foul disrupts possession,
the play resumes as if the possession was retained. If
the player committing the foul disagrees with the foul
call, the play is redone.
8. Self-Refereeing -- Players are responsible for
their own foul and line calls. [continues]
Cite This Essay
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(2005, 12). 8 Rules of Ultimate Football. StudyMode.com. Retrieved 12, 2005, from http://www.studymode.com/essays/8-Rules-Ultimate-Football-75144.html
- MLA
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"8 Rules of Ultimate Football." StudyMode.com. 12, 2005. Accessed 12, 2005. http://www.studymode.com/essays/8-Rules-Ultimate-Football-75144.html.