a. Rivalry among competing sellers
There are lots of game console companies all over the world, but the main competitors who dominated the industry is only three: Nintendo、Sony、Microsoft. The switch cost of buyers is low because with the maturing of the industry, the main competitors are competing by innovating and offering service similar to competitors. And there are only three main competitors in the industry; the limit of choice reduces the switch cost of buyers. The fixed cost is high. The operating cost associating with the industry is high and it will reduce the revenue of the industry. The existing cost is higher than entering, because the investment of the industry, the number of gaming companies, the high requirement of update technology and the changing of customers’ demand. According to that the rivalry among competing sellers is high. b. Threat of new entry
The cost of entering this industry is high, especially the investment and R&D expanse. Customers’ loyalty is moderate to low. Because if a well-known company enters into the industry, the threat of switching is high, for example: Apple. Access to distribution channels is moderate, because the industry has already existed the well established online and retail distributers. So the threat of new entry is low when the market player is strong, like Nintendo, Sony and Microsoft, but when a well-known company enters into the industry, the threat will increase to moderate. c. Threat of substitutes
The Mobile and personal computer will be considered as a high threat of the industry because of the attractive price, performance, and they can involve more functions more than entertainment. Customers will switch if there is a new development of performance or the technology. The switch cost is low as we mentioned before. So, the threat of substitutes is high. d. Bargaining power of suppliers
There are few hardware...